Hey all, I figured this would be the place to ask my question as it directly pertains to hardware management and Source-based games.
First off, the specifications:
2x Opteron HE8346 Quad Core (8 total cores) @ 1.8GHz
8GB ECC Registered DDR2 Kingston
ASUS KFN4-DRE Motherboard
Linux Ubuntu 8.04 Server
It runs my webserver, low-end games like Quake 2/3 and multiple (tested up to 7 at once) instances of Left4Dead beautifully. Never had a problem.
Recently I've had a growing population on my TF2 server, and it seems TF2 is extremely taxing on my system. Just by having a map loaded and one person in the server, the CPU% is up around 50%, and tonight I saw around 99% consumption of one core when there were nearly 20 people in the server. What gives? Is TF2 really that much more demanding than Left4Dead? What can I do (if anything?) to mitigate how much power TF2 takes up?
First off, the specifications:
2x Opteron HE8346 Quad Core (8 total cores) @ 1.8GHz
8GB ECC Registered DDR2 Kingston
ASUS KFN4-DRE Motherboard
Linux Ubuntu 8.04 Server
It runs my webserver, low-end games like Quake 2/3 and multiple (tested up to 7 at once) instances of Left4Dead beautifully. Never had a problem.
Recently I've had a growing population on my TF2 server, and it seems TF2 is extremely taxing on my system. Just by having a map loaded and one person in the server, the CPU% is up around 50%, and tonight I saw around 99% consumption of one core when there were nearly 20 people in the server. What gives? Is TF2 really that much more demanding than Left4Dead? What can I do (if anything?) to mitigate how much power TF2 takes up?