SRCDS Steam group


Experiencing lag, tick rates?
#1
Hey there, I run my Team Fortress 2 server for a LAN with a total of about 8 people playing. I've been experiencing lag from the get-go and am wondering if I have my tick rates settings wrong. I'm still very new to running this.

My server box:
AMD Sempron 2800+ @ 2.0ghz (single core)
1 GB RAM
Windows XP Pro
Gigabit router, gigabit hubs
Team Fortress 2

command line additions:
Quote:-game tf -console +exec server.cfg +maxplayers 24 +map ctf_2fort

server.cfg
Quote://*************************************************************************\\
//* *\\
//* *\\
//* SRCDS Team Fortress 2 SERVER CONFIGURATION *\\
//* VERSION 1.0 *\\
//* *\\
//* *\\
//* *\\
//*************************************************************************\\

say "Loading SRCDS Team Fortress 2 SERVER CONFIGURATION"

//*************************************************************************\\
//* *\\
//* *\\
//* Miscellaneous *\\
//* *\\
//* *\\
//*************************************************************************\\

// Define your ServerName, this is the name there'll be displayed in the Internet tab.
// Defualt: Counter-Strike: Source
hostname "Axereavers"


// Define your RCon(Remote Console) password, this is mostly used for match servers.
// I'll recommend you to set one, incase you suddenly needs it.
// Default: Just don't make it easy to quess! Use big and small letters and numbers!
// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times.
// Defualt: None.
rcon_password "rawrcakes"

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 5

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 10

// Define your Server password, so only people who knows it can connect.
// Defualt: None.
sv_password ""

// Define your website for FastDownload.
// Extra: Are you looking for a free webhost to FastDownload?
// If so, goto this thread at http://forums.srcds.com/viewtopic/9366
// Or this is if the other one doesn't work: http://www.downloadurl.net
// Defualt: None.
sv_downloadurl ""


// Allow clients to upload their custom decals to the server.
// Default: 1
sv_allowupload 1


// Allow clients to downnload files.
// Default: 1
sv_allowdownload 1


// Define your servers MAX Frame Per Second(FPS).
// To recieve 1000FPS on Windows, try to use "fps_max 0".
// Defualt: ?
fps_max "300"

// This controls your server framerate.
// Default: 0
host_framerate 60


// Amount of time in seconds a player can spray their decal.
// Default: 10
decalfrequency 60


// If this CVAR is 0, both Internet and LAN players will be able to join.
// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING!
// Default: 0
sv_lan 1


// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server.
// Default: 3
// 0 - Us Eastcoast.
// 1 - US Westcoast.
// 2 - South America.
// 3 - Europe.
// 4 - Asia.
// 5 - Australia.
// 6 - Middle East.
// 7 - Africa.
// 255 - World
sv_region 0

// This could be your own email or another email who do business withing this server.
// Defualt: None.
sv_contact http://forums.srcds.com

// Enables or disables whether the server can be paused. 0 is off 1 is on
sv_pausable 0

// Forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure 0

// Kicks clients that do not have content that matches what is on the server
sv_pure_kick_clients 0

// Max download file size. Default is 15
net_maxfilesize 15


//*************************************************************************\\
//* *\\
//* *\\
//* Brandwidth Rates *\\
//* *\\
//* *\\
//*************************************************************************\\

// Maximum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_maxrate 30000


// Minimum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_minrate 15000


// Maximum updates per second as the server will allow.
// Default: 60
// Note: If you're using less than 100Tick, change this CVAR to a lower value.
// For 100TICK: sv_maxupdaterate 100
// For 66TICK: sv_maxupdaterate 66
// For 33TICK: sv_maxupdaterate 33
sv_maxupdaterate 33


// Minimum updates per second as the server will allow.
// Default: 10
// Note: If you're using less than 100Tick, change this CVAR to a lower value than "sv_maxupdaterate xx"
// For 100TICK: sv_minupdaterate 75
// For 66TICK: sv_minupdaterate 45
// For 33TICK: sv_minupdaterate 15
sv_minupdaterate 15


// This controls your cleints maximum cmdrate.
// Do the same with this one like: sv_maxupdaterate
// Default: 40
sv_maxcmdrate 100


// This controls your cleints minimum cmdrate.
// Do the same with this one like: sv_minupdaterate
// Default: 0
sv_mincmdrate 75


// Enables player lag compensation.
// Default: 1
sv_unlag 1


// Sets the maximum ammount of seconds that the netcode compensates for someone's ping.
// Default: 0.5
sv_maxunlag 1


//*************************************************************************\\
//* *\\
//* *\\
//* Game Settings *\\
//* *\\
//* *\\
//*************************************************************************\\

//*Team Auto Balancing*\\

// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance 1

// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_delay 60

// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other (0 disables)
mp_teams_unbalance_limit 2

//*Ending Team Auto Balancing*\\



//*Round & Game Times*\\
mp_disable_respawn_times 1
mp_respawnwavetime 5


// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_enableroundwaittime 1

// Time after round win until round restarts (in seconds)
mp_bonusroundtime 20

// Time the current round will restart (in seconds)
mp_restartround 360

// Timelimit (in seconds) of the stalemate round
mp_stalemate_timelimit 120

// Game time per map in minutes
//Default is 0
//0=unlimited
mp_timelimit 30

// Max number of rounds to play before server changes maps
mp_maxrounds 10

// Max number of rounds one team can win before a server changes maps
mp_winlimit 10


//*Ending Round & Game Times*\\

mp_enableroundwaittime 1 //Enable timers to wait between rounds.

//*Client Specific CVARS*\\

// Force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_forcecamera 0

// Enable or disable spectators on the server. 0 is off 1 is on
mp_allowspectators 1

// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_friendlyfire 0

// Footsteps on or off. 0 is off and 1 is on
mp_footsteps 1

// Allow cheats to be used by the client. 0 is off 1 is on
sv_cheats 0

// The amount of time in seconds that a client is booted for no input
sv_timeout 300

// The maximun speed a client can move at
sv_maxspeed 320

// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
sv_consistency 1

// The pause in seconds between a decal being sprayed
decalfrequency 10

mp_bonusroundtime 30 //Time in seconds after round win until round restarts

//*End Client Specific CVARS*\\


//*Communication*\\

// Allow players to use a microphone. 0 is off 1 is on
sv_voiceenable 1

// Toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
sv_alltalk 0

// Players can chat for this amount of time (in seconds) after a game is over
mp_chattime 10

//*End Communication*\\

//*************************************************************************\\
//* *\\
//* *\\
//* Log Settings *\\
//* *\\
//* *\\
//*************************************************************************\\

// Enable or disable server logging. on is on off is off
log off

// Log server bans in the server logs
sv_logbans 0

// Echo log information to the console. 0 is off 1 is on
sv_logecho 1

// Log server information in the log file. 0 is off 1 is on
sv_logfile 0

// Log everything in one file
sv_log_onefile 0


//*************************************************************************\\
//* *\\
//* *\\
//* EXECUTING CONFIGS *\\
//* *\\
//* *\\
//*************************************************************************\\

exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

//*************************************************************************\\
//* *\\
//* *\\
//* SRCDS Team Fortress 2 SERVER CONFIGURATION *\\
//* VERSION 1.0 *\\
//* *\\
//* *\\
//* *\\
//*************************************************************************\\

And help/suggestions would be appreciated.

Thanks.
Reply
#2
I doubt it is the rate settings. Looks to be more likely your pc. SRCDS does not like Semprons.
Reply
#3
RAM might be an issue too.
Smile
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#4
Nah it should be fine, SRCDS does not need more than 512MB of my knowlegde.
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#5
I should probably add in that I run a dedicated server for Counter-Strike: Source on this box as well. Not at the same time, of course. I don't get any lag with 8 players connected along with a dozen bots or so running around.
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#6
When running the server with 8 people in it, what is the ram and cpu usage? That will narrow down if its the server or not.
Ryan White
Owner & CEO
GigabiteServers.com
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#7
Are you trying to run a 33 tick, 66 tick or 100? Cause your settings look all funny to me. Are you trying to get quality performance out of the server or just run it at low settings due to the CPU specs.
[Image: ad300x250%20copy.jpg]
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#8
MY Recommended 100 Tick Settings

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 120
sv_minupdaterate 10

MY Rcommended 66 tick Settings

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 60
sv_minupdaterate 10
[Image: ad300x250%20copy.jpg]
Reply
#9
Woah woah, you can't have a rate of 0 on a 66 tick, it'll make players lag, I recommend 25000 max on 66 tick and 8000 minimum, Although I run my 66 at 30000 rate >.>
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#10
I thought there might be an issue with the tick rate settings. I pretty much just copy-pasted the .cfg and tweaked a few of the basic settings I was familiar with. Thanks for the help. Next time we play, I'll post whether this resolved the issue or not.
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#11
Okay, feel free todo so.
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