Posts: 17
Threads: 4
Joined: Feb 2009
Reputation:
0
07-15-2009, 06:11 AM
(This post was last modified: 07-15-2009, 06:11 AM by martini161.)
On a server that i want to be nocrits, how could one script it so that crits turn on at the end of the round? i think the script would be like this:
on round end tf_weapon_criticals 1
on round beginning tf_weapon_criticals 0
but im sure thats not in the right syntax, or if the even names are even correct
Posts: 17
Threads: 4
Joined: Feb 2009
Reputation:
0
where would i put that
and thanks
Posts: 7,778
Threads: 176
Joined: May 2008
Reputation:
83
Copy paste it into a .txt file.
Call the txt file weapon.txt
Add it in addons/eventscripts/weapon
If the weapon folder aren't there, create it.
Then load it with es_load weapons in your server.cfg file.
Posts: 3,906
Threads: 404
Joined: Oct 2007
Reputation:
21
Crits automatically turn on when the round ends...
~ Mooga ...w00t? -
SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.