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Script Question
#1
On a server that i want to be nocrits, how could one script it so that crits turn on at the end of the round? i think the script would be like this:
on round end tf_weapon_criticals 1
on round beginning tf_weapon_criticals 0
but im sure thats not in the right syntax, or if the even names are even correct
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#2
Not sure if Eventscript supports Team Fortress 2.

If so, use this:

Code:
round_start
{
       tf_weapon_criticals 0
}

round_end
{
       tf_weapon_criticals 1
}
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#3
where would i put that
and thanks
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#4
Copy paste it into a .txt file.

Call the txt file weapon.txt

Add it in addons/eventscripts/weapon

If the weapon folder aren't there, create it.


Then load it with es_load weapons in your server.cfg file.
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#5
Crits automatically turn on when the round ends...
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