I was tinkering around online and saw stuff saying new OS systems are going to be more 3D and more flexible with Windows. From most what I can tell most of the videos looked faked or appeared to be using something like Fraps with Adobe After effects.
I was wondering what if a Window's 3D Explorer was made that allows you to rotate a camera around 3D files / folders. That you can open and or move around only up, down, left, and right and even change a 3D Skybox in your folder to your pictures.
For example if you had family pictures in a folder named Pictures you can change the area of 6 walls in the 3D view to different pictures in that folder or from some other folder.
The only tricky part I would admit on accomplishing something like this is for a slow or bad video card for example and millions of folders.
This seems like something I can accomplish after creating my first computer game in OpenGL. Performance is always a worry with developers like myself and it's effects on the computer if you had 5 3D explorers running at the same time with different folders. Of course I can disable the rendering and freeze it when it's not running, but trying to keep memory low is a challenge.
I'm not sure if it's a next project when I'm done with my game, so it's in the maybe bin. I still have a lot to do still with my game as for right now. I already have a RTS under development on the side when the Space Music game is done.
What do you guys think of a 3D Windows Explorer for computers?
I was wondering what if a Window's 3D Explorer was made that allows you to rotate a camera around 3D files / folders. That you can open and or move around only up, down, left, and right and even change a 3D Skybox in your folder to your pictures.
For example if you had family pictures in a folder named Pictures you can change the area of 6 walls in the 3D view to different pictures in that folder or from some other folder.
The only tricky part I would admit on accomplishing something like this is for a slow or bad video card for example and millions of folders.
This seems like something I can accomplish after creating my first computer game in OpenGL. Performance is always a worry with developers like myself and it's effects on the computer if you had 5 3D explorers running at the same time with different folders. Of course I can disable the rendering and freeze it when it's not running, but trying to keep memory low is a challenge.
I'm not sure if it's a next project when I'm done with my game, so it's in the maybe bin. I still have a lot to do still with my game as for right now. I already have a RTS under development on the side when the Space Music game is done.
What do you guys think of a 3D Windows Explorer for computers?