04-11-2009, 06:52 AM
My server has been up for 3 weeks now and I cant get the server to show up on the master list. I've tried opening ports 27000-27020 in tcp and udp.
Anyone can connect if I give them the IP and anyone I ask to check the server list comes back negative. Nobody can see it.
My startup script is:
and my server.cfg is:
My server IP is 205.134.246.75:27015 - 24/7 CRACKHOUSE - DM - [WEST COAST]
When I start my server it says:
Can anyone think of why this would be happening?
Anyone can connect if I give them the IP and anyone I ask to check the server list comes back negative. Nobody can see it.
My startup script is:
Code:
#!/bin/sh
echo "Starting Cs:Source Server"
sleep 1
cd /hlserver
screen -A -m -d -S css-server ./srcds_run -debug -console -game cstrike -tickrate 100 +fps_max 600 +map dm_crackhouse10 +maxplayers 16 -autoupdate
and my server.cfg is:
Code:
// bandwidth rates/settings
sv_maxrate 30000 //DONT CHANGE
sv_minrate 0 //DONT CHANGE
sv_maxupdaterate 100 //DONT CHANGE
sv_minupdaterate 10 //DONT CHANGE
fps_max 600 //DONT CHANGE
decalfrequency 10 //DONT CHANGE
// operation
sv_LAN 0
sv_region 1
My server IP is 205.134.246.75:27015 - 24/7 CRACKHOUSE - DM - [WEST COAST]
When I start my server it says:
Code:
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 70
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 94
HLDS installation up to date
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 16
Network: IP 172.16.91.15, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 04/11/2009 - 17:29:21: -------- Mapchange to dm_crackhouse10 --------
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
Invalid terrorist spawnpoint at (10203.0,233.0,233.0)
Invalid counterterrorist spawnpoint at (11030.0,65.0,65.0)
Invalid counterterrorist spawnpoint at (11086.1,65.0,65.0)
Invalid counterterrorist spawnpoint at (11306.5,65.0,65.0)
Invalid counterterrorist spawnpoint at (11312.0,65.0,65.0)
Game will not start until both teams have players.
couldn't exec banned_user.cfg
couldn't exec banned_ip.cfg
couldn't exec cssdm/maps/dm_crackhouse10.cssdm.cfg
L 04/11/2009 - 17:29:26: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/dm_crackhouse10.txt"
L 04/11/2009 - 17:29:26: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
Adding master server 69.28.140.246:27011
Adding master server 69.28.140.247:27011
Connection to Steam servers successful.
VAC secure mode is activated.
Can anyone think of why this would be happening?