SRCDS Steam group


Master List Problems...
#1
Exclamation 
My server has been up for 3 weeks now and I cant get the server to show up on the master list. I've tried opening ports 27000-27020 in tcp and udp.

Anyone can connect if I give them the IP and anyone I ask to check the server list comes back negative. Nobody can see it.

My startup script is:
Code:
#!/bin/sh
echo "Starting Cs:Source Server"
sleep 1
cd /hlserver
screen -A -m -d -S css-server ./srcds_run -debug -console -game cstrike -tickrate 100 +fps_max 600 +map dm_crackhouse10 +maxplayers 16 -autoupdate

and my server.cfg is:
Code:
// bandwidth rates/settings
sv_maxrate 30000 //DONT CHANGE
sv_minrate 0 //DONT CHANGE
sv_maxupdaterate 100 //DONT CHANGE
sv_minupdaterate 10 //DONT CHANGE
fps_max 600 //DONT CHANGE
decalfrequency 10 //DONT CHANGE

// operation
sv_LAN 0
sv_region 1

My server IP is 205.134.246.75:27015 - 24/7 CRACKHOUSE - DM - [WEST COAST]

When I start my server it says:
Code:
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 70

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Source Dedicated Server Linux' version 94

HLDS installation up to date

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 16
Network: IP 172.16.91.15, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 04/11/2009 - 17:29:21: -------- Mapchange to dm_crackhouse10 --------
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
Invalid terrorist spawnpoint at (10203.0,233.0,233.0)
Invalid counterterrorist spawnpoint at (11030.0,65.0,65.0)
Invalid counterterrorist spawnpoint at (11086.1,65.0,65.0)
Invalid counterterrorist spawnpoint at (11306.5,65.0,65.0)
Invalid counterterrorist spawnpoint at (11312.0,65.0,65.0)
Game will not start until both teams have players.
couldn't exec banned_user.cfg
couldn't exec banned_ip.cfg
couldn't exec cssdm/maps/dm_crackhouse10.cssdm.cfg
L 04/11/2009 - 17:29:26: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/dm_crackhouse10.txt"
L 04/11/2009 - 17:29:26: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
Adding master server 69.28.140.246:27011
Adding master server 69.28.140.247:27011
Connection to Steam servers successful.
   VAC secure mode is activated.

Can anyone think of why this would be happening?
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#2
According to steam, your server "is not currently playing on any game server." Which aside form a few bugs in steams programming, or the hidden ability for servers actually to play game on other servers like sentiant computers Toungue... Causes me to believe you have a port forwarding issue. As well as opening the ports, did you port forward, specificly the game and query ports?
mOGaming - Multi-game community
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#3
according to steam, my server is not currently playing on any game server? where did you find that?

I have ports 27000 through 27020 open..would I forward them to my network IP or my server ip? My server ip is 205.134.246.75, but my network Ip is 172.16.91.15:27015. What ports do I need to open/forward exactly?

oh and if I type status in putty I see this:
Code:
status
hostname:         24/7 CRACKHOUSE - DM - [WEST COAST]
version : 1.0.0.34/7 3734 secure
udp/ip  :  172.16.91.15:27015
map     :  dm_crackhouse10 at: 0 x, 0 y, 0 z
players :  4 (16 max)

# userid name uniqueid connected ping loss state adr
# 2 "<BOT> Tim" BOT active
# 3 "<BOT> Gary" BOT active
# 4 "<BOT> Perry" BOT active
# 5 "<BOT> Jason" BOT active

and I can see them on these sites just by searching:
http://www.game-monitor.com/cstrike2_GameServer/205.134.246.75:27015/247_CRACKHOUSE_-_DM_-_WEST_COAST.html
http://www.gametracker.com/server_info/205.134.246.75:27015/
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#4
rondog Wrote:according to steam, my server is not currently playing on any game server? where did you find that?

I have ports 27000 through 27020 open..would I forward them to my network IP or my server ip? My server ip is 205.134.246.75, but my network Ip is 172.16.91.15:27015. What ports do I need to open/forward exactly?

I added your server IP to my fav's in Steam > Servers. Then right click game info, and it told me your server wasn't playing on a game server.

So your server is working of default port 27015, so open & forward: tcp & udp to your network address (172.16.91.15).
If you want you can forward all of them, but 27015 should be enough.

There was a good tutorial floating around on the Tutorials forum on how to setup port forwarding and everything, but I can't find it anymore.
But this explains routers, portforwarding and such: http://forums.srcds.com/viewtopic/1847

Ah, so that explains the player count of 4. Has anyone else been able to connect?
mOGaming - Multi-game community
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#5
it is better if you go to http://www.portforward.com/ to help you forwarding the ports.
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