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Multi-Homed Ports Problem
#1
CentOS5 64bit w/compat libraries installed


Installs all work fine with the exception of the ports.

ip #1 = dod:s
ip #2 = TF2

etc.

The problem is that even with using a different ip address that one of the servers increments the port to 27016, etc. Is there a way to block this from happening w/out breaking the networking? I have the extra ip addresses aliases int he /etc/sysconfig/network-scripts/ as eth0:0, eth0:1, etc. I even put the port on the command startup but it still incremented it.

All help appreciated.
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#2
You probably have a port command somewhere in your configs
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#3
pengy Wrote:You probably have a port command somewhere in your configs

You mean within the server configs or the game configs? I just double checked both the game configs and both have nothing in them about ports. I also have the +ip set on both the startups and are on different ips and manually set the ports to 27015 and it still pushes TF2 to 27016
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#4
Try it with -ip the +ip is the old hl1 startup parameter
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#5
pengy Wrote:Try it with -ip the +ip is the old hl1 startup parameter

I changed it but it still shows up as 27016. Here's my startup command:
Code:
./srcds_run -console -game tf -ip <addy removed> -port 27015 +maxplayers 12 +map cp_badlands
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#6
go into youre server.cfg add hostport 27015
and when it loads, does it say port 27016 in the CONSOLE?
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#7
http://forums.srcds.com/viewtopic/10169
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#8
I've figured it out, so to speak. There is an issue where I have something interferring with the other ip's. I've checked how I did the ip aliasing against bot online references and a linux bible and both say I've done it proper, yet when I do netstat -an |grep 27015 it only shows 2 ip where one is a 0.0.0.0 address.
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