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DOD:S Server won't start[solved] AND multiple servers on one IP
#1
When I try to run a fresh, fully updated install of the dods server on CentOS 5, I get the intermittent segmentation faults, but eventually I get "lucky" and get this instead:

Code:
$ ./srcds_run -game dod -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Day of Defeat"
Particles: Missing 'particles/error.pcf'
Particles: Missing 'particles/fire_01.pcf'
Particles: Missing 'particles/burning_fx.pcf'
maxplayers set to 32
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 255.255.255.255, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

It sits there, apparently indefinitely. If I add the +ip a.b.c.d option, the IP in the Network: line changes, but otherwise the result is the same.

I don't get the "Executing dedicated server config" message or any attempt to connect to the master servers. Using a network monitoring tool (ngrep), I watched for traffic to and from the server while it was launched. There is none. I also had a friend try to connect to the server while it was in that half-up state, I saw his traffic come in with ngrep, though of course there was no response and his connection failed.

If I comment out the mat_bloom_scalefactor_scalar line, that error goes away but nothing else changes.

All of this is with the firewall disabled, no router (dedicated server).

EDIT: See my post below for the multiple IPs problem.
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#2
What's your startup line?

Remember to add +map de_dust2
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#3
realchamp Wrote:What's your startup line?

Remember to add +map de_dust2

The startup line is at the top of the quote:

Code:
./srcds_run -game dod -debug

This is a DOD server, so I added +map dod_donner... and it worked.

I feel like an idiot, I've read a half-dozen different "set up a Source Dedicated Server" guides, not one mentioned that a starting map was necessary.

Thanks for the quick answer!
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#4
Hehe, you're welcome Toungue
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#5
I'm now having a second problem, namely having multiple servers running on the one IP. I know this to be possible, and so I'm lost as to why it's not working for me.

I'm now launching my two servers with the commands:
Code:
./srcds_run -consle -game dod -secure +map dod_anzio -autoupdate +log on +maxplayers 32 -port 27016 +ip a.b.c.d +exec server.cfg
and
Code:
./srcds_run -consle -game dod -secure +map dod_anzio -autoupdate +log on +maxplayers 32 -port 27016 +ip a.b.c.d +exec server.cfg

and both appear to work, connect to the master servers, etc. Connecting to the 27015 server works fine, but the 27016 one is broken, it doesn't respond. Similarly, only the 27015 server appears in the server list inside DOD.

Using ngrep, I learned that packets are being exchanged, there are heartbeat messages from the Steam servers, and I can see my refresh requests coming in, with no responses.
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#6
You're using the same port twice.

Try with -port 27015 and -port 27025
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#7
realchamp Wrote:You're using the same port twice.

Try with -port 27015 and -port 27025

That was actually a mistake in my post; they were on 27015 and 27016.

I'm trying again with 27025 now... same thing.
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#8
I do have a similar problem with that. But you can connect to it with the connect x.x.x.x:27025

I'm sorry, I don't know what can be the problem here! Smile
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#9
Hey my DODS server runs 60% of the time since I installed biopan's source mod update, however the server log looks like this:

mlds.sh: Game for Account 747400 Starting Up
mlds.sh: Game loop initializing...
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Starting Server
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Day of Defeat"
Particles: Missing 'particles/error.pcf'
Particles: Missing 'particles/fire_01.pcf'
Particles: Missing 'particles/burning_fx.pcf'
KeyValues Error: LoadFromBuffer: missing { in file addons/metamod.vdf
(*Plugin*),
maxplayers set to 32
Unknown command "port"
maxplayers set to 32
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 8.6.76.202, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Unknown command "sv_rollangle"
Unknown command "mp_facefronttime"
Unknown command "sv_unlag_fixstuck"
L 08/16/2009 - 13:29:01: -------- Mapchange to dod_avalanche --------
ConVarRef room_type doesn't point to an existing ConVar
ConVarRef sk_suitcharger doesn't point to an existing ConVar
Executing dedicated server config file
Error reading weapon data file for: weapon_ifm_steadycam
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, applaus,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, rock you,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, boom headshot,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, cry,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, kitty,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, dirty rat,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, low down dog,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Sounds, shut up,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Musics, gogo,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file addons/sourcemod/configs/soundslist.cfg
Admin Sounds, Musics, Feuer Frei!,
L 08/16/2009 - 13:29:02: [adminsounds.smx] 10 sounds loaded
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
"sm_nextmap" = "dod_avalanche" ( def. "" )
notify
[SM] Plugin Weapon Logging reloaded successfully.
Unknown command "STEAM_0"
Unknown command "STEAM_0"
exec: couldn't exec dod_avalanche.cfg
Unknown command "sm_rtv_maps"
Unknown command "sm_rtv_nominate"
Adding master server 69.28.140.246:27011
Adding master server 68.142.72.250:27011
Connection to Steam servers successful.
VAC secure mode is activated.
L 08/16/2009 - 13:29:08: [randomcycle.smx] RandomCycle has chosen dod_crisis for the nextmap.

Like the first post. The problem is it will crash from time to time and is missing those particles.

Can you help? Where do i find those particles if I dont have them and what is with the unknow codes?
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#10
It's standard.
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