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Team Fortress 2 and Day of Defeat: Source Update Available (More TF2 Tweaks)
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Mostly TF2 gameplay tweaks and some minor exploit fixes.

Jason Wrote:A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include:

- Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- Protected several more commands from client exploitation
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list

Jason
~ Mooga ...w00t? - SRCDS.com on Twitter
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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