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3 questions... dlUrl tick rate and spray
#1
hi
i have 3 dedicated servers of CSS...
and i have 3 things to askBig Grin


what is a tick rate?

how do i get the download url to work???

and why when i spray... the spray moves from the old spot it was sprayd on to the new spot...
can i spray more than 1 spray??
and how can i cancel the spray time limitation?


thank you very much and i hope to recive and ansower soonBig Grin
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#2
omg........ anyone.....?
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#3
Smile 
masterq Wrote:what is a tick rate?
A tick rate is (insofar as I am aware, and in very layman's terms) the server side of frames per second. When you set -ticks 300, your server runs at 300fps.

This helps accuracy and reduces lag, but, if I'm not mistaken, can be a bit of a hindrance to server performance and capacity, if your system isn't fast enough or doesn't have enough bandwidth to spare.


masterq Wrote:how do i get the download url to work???
Insofar as I am aware, you uncomment the sv_downloadurl command, and add a url possibly containing the files needed after it. Example:

// fast http download url address
sv_downloadurl http://www.mysite.com/download/


If it's not working after doing that, I'm at a loss. :3 It is entirely possible that isn't how it works at all.


masterq Wrote:and why when i spray... the spray moves from the old spot it was sprayd on to the new spot...
can i spray more than 1 spray??
and how can i cancel the spray time limitation?
I'm having the same issue, and I've been searching *everywhere* to try to find ways around this problem. I haven't had any luck yet.

Someone said in another post in this forum that the decalfrequency command was for how many sprays stay from each player. This is not the case. As it shows in the server.cfg file:

// how often players can spray tags (default 20)

So I'm at a loss. I'm going to keep searching around until I find an answer (and from the looks of it, it's going to be a hack) to this question.


I hope I've helped you out at least a little bit here, I'm new to the whole source engine thing, and learning as much about it as I can. Smile
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#4
masterq Wrote:what is a tick rate?

tickrate i don't thnk has anything at all to do with fps.. i askd the same question on another forum.. and was told...
Quote:Tickrate helps with hitboxes on players (the places where a shot is registered when you hit someone)

A tickrate of 100 is good. It helps register hits a little bit better than the default. 100 tickrate will cause more lag, the higher the tickrate, the better the shot stats are more accurate, but it will lag more.
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#5
skeletor Wrote:tickrate i don't thnk has anything at all to do with fps.. i askd the same question on another forum.. and was told...
(snip)

When I set my tickrate to 100, my server says it's running at 100fps. Same applies to it's current setting, 300.

I dunno, just going by what I see. Smile
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#6
hmm... i have a lame tickrate of like 33.. but get a fps of like 550? i don't know.. that was just what i was told, and thats how it is for me...
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#7
skeletor Wrote:hmm... i have a lame tickrate of like 33.. but get a fps of like 550? i don't know.. that was just what i was told, and thats how it is for me...
I stand corrected. Smile

I wonder how the fps thing works, then?
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#8
I got tons of info on all 3!


Tick rate is NUMEROURS number of things, but has NOTHING to do with your server FPS (which I will explain next). For a VERY VERY indepth look at tick rate go here:

Tick Rate @ Vavle ERC


I will just say it has to do with how info is sent and how much bandwidth is used...


NOW for your server side FPS, to get your FPS to run at max add this command to your start up line (not your server.cfg)...

+fps_max 600

It really runs at only 512+, but thats as high as it can go.


SV_DOWNLOADURL


Sv_downloadurl is used to allow your players to download sounds, maps, and files via a HTTP fast download. If you do not use this, players have to trickle download which is VERY SLOW. With this on players can tell how much they have to download because its only 1 progress bar!


To use this you have to do a couple of things.

Ok lets say you have 3 sounds and 1 map for players to use well first we need to find webspace...

Once you have that you MIRROR what you have on your server to what you have on the web server.

Like this

Ok your 3 sounds are 1.mp3 2.mp3 and 3.mp3 and your map is aim_map2

(I am assuming you are using Mani with auto download and you know how to make a .res file)

On your server they would be in these folders...


cstrike/sounds/admin_plugins/1.mp3
cstrike/sounds/admin_plugins/2.mp3
cstrike/sounds/admin_plugins/3.mp3
cstrike/maps/aim_map2.bsp

Ok so lets say your webspace is at

http://www.svdownloadurl.com/username/

We would make a folder via ftp and name it 'cstrike'

So now your url is....

http://www.svdownloadurl.com/username/cstrike/

So now you mirrow your files on to the webserver...

.../username/cstrike/sounds/admin_plugins/1.mp3
.../username/cstrike/sounds/admin_plugins/2.mp3
.../username/cstrike/sounds/admin_plugins/3.mp3
.../username/cstrike/maps/aim_map2.bsp

These files need the permissions to allow public users to read them and download them

And in your server.cfg you will now place this CVAR

//Downloadurl CVARS
sv_downloadurl "http://www.svdownloadurl.com/username/cstrike/"
sv_allowupload 1
sv_allowdownload 1

You MUST have the quotes

For the spray CVARS, I do not know how to make it so you can spray more than one spray, BUT the time it takes to spray is controlled by 2 cvars...

//Spray Round Life (how many rounds a spray stays)
r_spray_lifetime 3

//Time between Sprays (seconds)
decalfrequency 15

Add these to your autoexec.cfg


I hope this helps masterq, If you need more help please PM me or message me on Xfire if you have it!
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#9
LOL it seems that svdownloadurl.com is a REAL website

lol I just made it up

You can use their site for storage, but it costs money. Me I use web space provided by my ISP insightbb.com
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#10
and that doesn't give that much space.. cuz i know on my server.. i have 1.5 gb just of maps and textures.. atleast.. i think its more like 2.. i think imma give this site a try... let me know if u think it will do the trick... just for hosting maps and such..

im thinking if nothing else it should be a lot better then just runnin of my dedicated server...
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#11
You just need to make sure that where you place the files that any one can read them or download them via the internet.
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