realchamp Wrote:For the game browser list, you must portforward specified ports in your router.
For increasing the maxplayers, use this into your startup line:
Code:
/srcds -game cstrike +map de_dust2 +maxplayers 18 -tickrate 100
(Edit for your own needs, map, game, tickrate etc).
Well, for the capacity, I'm not a 100% sure. What model is your Athlon 64?
...Are you high?
You've managed to provide two separate answers to a question I didn't even ask, and followed it up with a question of your own that has absolutely no bearing on the problem we're talking about.
Lets try this again.
I run a HL2DM server on a Linux box.
HL2DM has a natural limit of 16 players per game, but there are plenty of servers out there that show up in the in-game server browser list as having more than 16 players... Some as many as 32 players.
I'm trying to figure out how people are getting their servers to show up in the list as having a capacity of more than 16 players.
I have the bandwidth to accomodate 32 players, and I know there are HL2DM servers out there that can handle 32 players, so I would like to do the same with my own server.
Changing the maxplayers argument at the command line to something greater than 16 has no effect.
I've heard rumors that it's a matter of hex-editing the srcds executable to get it to report >16. Does anyone who is reading this (and isn't high on pot or suffer from ADHD) know if this is true or false?