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[DANSK] [Plug-Ins] [CSS] Installere Mani Quake Sounds
#1
Installere Mani Quake Sounds(Windows Vista)

Nødvendigheder
Mani Quake Sounds virker ikke!
Jeg har lavet denne her, som jeg faktisk vil råde dig til at læse, fordi, den fortæller dig hvordan du kan få det til at virke.
  • 1. Hver sikker på at du har været in-game og har skrevet !quake ichatten.
    Det er ikke sikkert at den er pre-aktiveret på alle servere, så derfor skal du gøre det.
  • 2. Hver sikker på at du har skiftet mani_quake_sounds 0 til mani_quake_sounds 1.
    Husk det, husk det!
  • 3. Hvis der kun kommer teksten op, kan det skyldes 1. ellers...
    Hvis der kun kommer teksten op, kan det være at ham der ejer serveren(eller dig selv), -
    har sv_pure 2 og sv_consitency 1(ikke nødvendigvis denne) i sin server.cfg - fjern dem, og skift map, så skulle det gerne virke igen!

    De kan dog virke med sv_pure 1 - hvis du laver en whitelist til det.


Download
Først og fremmest skal vi downloade Quake-Sounds.
http://mani-admin-plugin.com/mani_admin_plugin/quake_pack/quake_pack.zip

Gem filen på dit skrivebord.

Udpak .zip filen. Også vist her:
[Image: download1.jpg]



Installation

Nu da vi har downloaded quake_pack-zip og udpakket den, kan vi nu begynde at installere det.

Vi starter med at åbne vores quake_pack mappe.
Den ser sådan her ud:
[Image: installation1.jpg]

Nu har vi så 2 mapper og én fil.

Her er lidt information
Quote:// Denne mappe indeholder mani_quake_sounds.cfg, som er en konfigurations fil for Quake Sounds.
// Og videre inde i cfg\mani_admin_plugin er der en fil der hedder quakesoundlist, som fortæller -
// hvor severen skal downloade filerne fra(i din installations sound mappe).
cfg

// Denne mappe indeholder en anden mappe der hedder quake og hvori quake indeholder lydene.
// (De musik filer der bliver afspillet på serveren, når en spiller "trigger eventet"(udløser eventet, altså handlignen).
sound

// Denne fil indeholder noget information om hvordan man installere dem. Den er okay, men ikke super god.
readme.txt


Nu skal vi så ligge de rigtige filer ind i de rigtige mapper.

Vi starter med at tage cfg mappen og smider den ind i srcds/cstrike.
Den vil nu kommer op og sige at der allerede er en mappe der hedder det, men du skal bare forsætte("overskriv").

Nu skulle din cstrike/cfg gerne se sådan her ud:
[Image: installation2.jpg]

Og din cstrike/cfg/mani_admin_plugin skulle nu gerne se sådan her ud:
[Image: installation3.jpg]

Nu går vi så tilbage til cstrike mappen. Sådan her:
[Image: installation4.jpg]

Nu skal vi så igang med sound kopiere nu sound mappen over i cstrike mappen.
Den vil nu igen, komme op og sige at der allerede er en mappe med det navn(sound), bare forsæt("overskriv")

Nu skulle din cstrike/sound gerne se sådan her ud:
[Image: installation5.jpg]

Og nu skulle din cstrike/sound/quake gerne se sådan her ud:
[Image: installation6.jpg]

Gå nu tilbage til cstrike igen.

Og så ind i cstrike/cfg - vi skal nu konfigurer det så det vil virke.

Start med at åbne din mani_quake_sounds.cfg den ser sådan her ud fra standard af:
Quote:// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 0 // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on

mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound

mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound

mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound

mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1

Nu skal vi så skifte mani_quake_sounds 0 til mani_quake_sounds 1.

Det var det eneste, nu har vi aktiveret dem. Gem nu filen, og luk den ned.

Gå nu ind i din server.cfg og tilføj exec mani_quake_sounds.cfg til den.
Efter exec mani_server.cfg

Et eksemple ville være:

Quote:// Executing files.
exec ffa_config.cfg
exec mani_server.cfg
exec mani_quake_sounds.cfg

Nu skal du bare genstarte din server, så skulle du have Mani Qauke Sounds på din server.

Tillykke, du har nu Mani Qauke Sounds på din server!


Credits
  • Realchamp - Ansvarlig og har lavet denne guide.


Opdateringer
  • Ingen endnu.


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