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unable to connect to remote server...
#16
Okay Smile
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#17
realchamp Wrote:Okay Smile

Well!
This is what's written when i start my srcds with mani admin plugin:
I wrote at the end of the list in my server.cfg: exec mani_server.cfg
and when i launched the server: unknown command " mani_......" until the end
What do i have to do?
Reply
#18
Stool Wrote:
realchamp Wrote:Okay Smile

Well!
This is what's written when i start my srcds with mani admin plugin:
I wrote at the end of the list in my server.cfg: exec mani_server.cfg
and when i launched the server: unknown command " mani_......" until the end
What do i have to do?

Sorry, i've forgot to create a vdf fiole before that's why it gave me those "unknown command"Rolleyes
This is what's written after:

Quote:64.0 fps 0/10 on map de_dust2
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Using conprintf
********************************************************
Loading Mani Admin Plugin 2007 V1.2BetaS VSP, http://www.mani-admin-plugin.com

2252BF98 SDK PlayerInfoManager002
2036E5DC SDK VEngineServer021
203C25C0 SDK GAMEEVENTSMANAGER002
100E5690 SDK VFileSystem017
205347D4 SDK ISERVERPLUGINHELPERS001
204F605C SDK VEngineServerStringTable001
20368E6C SDK EngineTraceServer003
2036B3F8 SDK VEngineRandom001
2251CB48 SDK ServerGameEnts001
22511784 SDK IEffects001
2036E87C SDK IEngineSoundServer003
2251CB4C SDK ServerGameClients003
20367990 SDK VEngineCvar003
2251CB40 SDK ServerGameDLL005 => Upgraded to ServerGameDLL006
20538440 SDK VoiceServer001
205197D0 SDK SpatialPartition001
********************************************************
Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
Language to be used [english]
Searching for game type [Counter-Strike: Source]
Found gametypes for Counter-Strike: Source
Game Type [Counter-Strike: Source]
Message name Geiger index 0
Message name Train index 1
Message name HudText index 2
Message name SayText index 3
Message name SayText2 index 4
Message name TextMsg index 5
Message name HudMsg index 6
Message name ResetHUD index 7
Message name GameTitle index 8
Message name ItemPickup index 9
Message name ShowMenu index 10
Message name Shake index 11
Message name Fade index 12
Message name VGUIMenu index 13
Message name CloseCaption index 14
Message name SendAudio index 15
Message name RawAudio index 16
Message name VoiceMask index 17
Message name RequestState index 18
Message name BarTime index 19
Message name Damage index 20
Message name RadioText index 21
Message name HintText index 22
Found base 22000000 and length 6561792 [22642000]
Sigscan info
A [222F0580]
B [2229BB30]
C [22562D68]
D [2220F550]
D1 [22577A84]
E [22149190]
F [222ED190]
G [222EB1C0]
H [222B5770]
I [222FAD80]
J [220DC6E0]
K [222DB5A0]
Failed to open ./cfg/mani_admin_plugin/data/mani_stats.txt
Failed to load ./cfg/mani_admin_plugin/data/mani_stats.txt
Failed to open ./cfg/mani_admin_plugin/data/mani_name_stats.txt
Failed to load ./cfg/mani_admin_plugin/data/mani_name_stats.txt
Failed to write to ./cfg/mani_admin_plugin/data/mani_stats.txt
Failed to write to ./cfg/mani_admin_plugin/data/mani_name_stats.txt
Steam ID Player Stats memory usage 0.000000MB with 0 records
Name Player Stats memory usage 0.000000MB with 0 records
Failed to open ./cfg/mani_admin_plugin/data/flags.txt
Failed to load ./cfg/mani_admin_plugin/data/flags.txt
Failed to open ./cfg/mani_admin_plugin/clients.txt
Failed to load ./cfg/mani_admin_plugin/clients.txt
Failed to write ./cfg/mani_admin_plugin/data/flags.txt
HereHere2maxplayers set to 10
Network: IP 41.207.196.198, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
********************************************************
************* Mani Admin Plugin Level Init *************
********************************************************
Searching for game type [Counter-Strike: Source]
Found gametypes for Counter-Strike: Source
Error: Material "sprites/tp_beam001" : proxy "AnimatedTexture" not found!
Attempting to load [./cfg/mani_admin_plugin/language/language.cfg]
Language to be used [english]
Failed to open ./cfg/mani_admin_plugin/data/flags.txt
Failed to load ./cfg/mani_admin_plugin/data/flags.txt
Failed to open ./cfg/mani_admin_plugin/clients.txt
Failed to load ./cfg/mani_admin_plugin/clients.txt
Failed to load votemaplist.txt
Attempting to write a new votemaplist.txt file based on maplist.txt
Wrote 18 maps to votemaplist.txt
Failed to open ./cfg/mani_admin_plugin/data/mani_stats.txt
Failed to load ./cfg/mani_admin_plugin/data/mani_stats.txt
Failed to open ./cfg/mani_admin_plugin/data/mani_name_stats.txt
Failed to load ./cfg/mani_admin_plugin/data/mani_name_stats.txt
Steam ID Player Stats memory usage 0.000000MB with 0 records
Name Player Stats memory usage 0.000000MB with 0 records
Stats Loaded in 0.0061 seconds
Failed to open ./cfg/mani_admin_plugin/data/mani_player_settings.txt
Failed to load ./cfg/mani_admin_plugin/data/mani_player_settings.txt
Steam ID Player Settings memory usage 0.000000MB with 0 records
Name Player Settings memory usage 0.000000MB with 0 records
Player Lists Loaded in 0.0020 seconds
********************************************************
Mani Admin Plugin Level Init Time = 0.936 seconds
********************************************************
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Activated
Activated Here
Max Players = 373
Possible team classname [cs_team_manager]
Team index [0] Name [Unassigned]
Possible team classname [cs_team_manager]
Team index [1] Name [Spectator]
Possible team classname [cs_team_manager]
Team index [2] Name [TERRORIST]
Possible team classname [cs_team_manager]
Team index [3] Name [CT]
Found [4] team manager entities
Got edicts
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
Game will not start until both teams have players.
exec banned_user.cfg: file size larger than 20MB.
exec banned_ip.cfg: file size larger than 20MB.
couldn't exec ./mani_admin_plugin/defaults.cfg
couldn't exec
couldn't exec
couldn't exec
****** Executing mani_server.cfg ******
couldn't exec mani_quake_sounds.cfg
****** Finished executing mani_server.cfg ******
****** Executing mani_server.cfg ******
couldn't exec mani_quake_sounds.cfg
****** Finished executing mani_server.cfg ******
Game will not start until both teams have players.
Dropped Grant from server (Kicked by Console)
Adding master server 72.165.61.189:27011
Adding master server 69.28.140.247:27011
Connection to Steam servers successful.
VAC secure mode is activated.
What do i have to do now?
Reply
#19
What do you mean?

If you wanna have quake sounds, you must have a mani_quake_sounds.cfg in the same folder as mani_server.cfg
Reply
#20
realchamp Wrote:What do you mean?

If you wanna have quake sounds, you must have a mani_quake_sounds.cfg in the same folder as mani_server.cfg

Hello!
i was asking you about the failures in the srcds console when i launch it. Is there anything i must change or add?
concerning the mani_quake_sounds.cfg, i`ll make one but is there anything i have to put inside?Rolleyes
Reply
#21
Yes, is original content:

Code:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1                // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0            // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife"    // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 ""        // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1    // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1        // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1    // 0 = off, 1 = on

mani_quake_multi_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4    // Kills streak required to trigger sound

mani_quake_rampage_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6        // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8    // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10    // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12    // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14    // Kills streak required to trigger sound

mani_quake_god_like_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16    // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18    // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20    // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24    // Kills streak required to trigger sound

mani_quake_team_killer_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1    

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1


The rest of those missing/failed/open errors, shouldn't appear 2nd time you start your server.
Reply
#22
realchamp Wrote:Yes, is original content:

Code:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1                // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0            // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife"    // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 ""        // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1    // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1        // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1    // 0 = off, 1 = on

mani_quake_multi_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4    // Kills streak required to trigger sound

mani_quake_rampage_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6        // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8    // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10    // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12    // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14    // Kills streak required to trigger sound

mani_quake_god_like_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16    // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18    // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20    // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24    // Kills streak required to trigger sound

mani_quake_team_killer_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1    

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1


The rest of those missing/failed/open errors, shouldn't appear 2nd time you start your server.

Ok! I'll do it tonight and tell you what will happen Smile
Thank you so much REALCHAMP! Smile
Reply
#23
Good evening, REALCHAMP!

I've made the mani_quake_sounds.cfg and put what you gave me and i works very very wellBig GrinBig GrinBig Grin!!!
No failure messages, nothing! Everything is running so good!
Thank you so much, guy!
You're the best Wink
Reply
#24
Hehe, thanks. No problem.
Reply
#25
realchamp Wrote:Hehe, thanks. No problem.

Good morning REALCHAMP!
How can i use mani admin plugin? Do i have to configure it before?
I ask this question because i tried to "rtv", "voteban" or "bet t all" but it didn't work. Only "thetime" and "timeleft" works correctly.Rolleyes
Reply
#26
good morning realchamp
Jim
CEO
Co-Founder
Veloci Servers
¤ø„¸¨°º¤ø„¸ ¸„ø¤º°¨¸„ø¤º°¨
¨°º¤ø„¸ Hardstyle ¸„ø¤º°¨
¸„ø¤º°¨ Q Dance ``°º¤øFrom Ireland
Reply
#27
Okay, now you must find your mani_server.cfg.

And edit it, follow this step by step:

For enable rtv/rockthevote and voteban, goto this sector in your mani_server.cfg
Code:
// *****************************************************************************
// Module : Voting functionality
//
// Desc : There are two types of vote. System started where an admin has
//        triggered a vote or User started where a user has started a vote
//        The following cvars control the configuration of the voting
// *****************************************************************************

// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
mani_voting 0

// Defines the last number of maps played to not show in random votemap lists
mani_vote_dont_show_last_maps 3

// Defines the time in minutes a extend vote will add to the timeleft counter
mani_vote_extend_time 20

// Defines the whether the a map can be extended
mani_vote_allow_extend 1

// Defines amount of time in seconds a vote will be allowed for
mani_vote_allowed_voting_time 45

// Defines whether a random map vote will be displayed towards the end of
// the map
mani_vote_allow_end_of_map_vote 0

// Number of extensions a map is allowed via user vote or random map vote,
// 0 = infinite
mani_vote_max_extends 2

// Number of rounds to extend by if mp_winlimit is not 0
mani_vote_extend_rounds 10

// Define the file to use for random map vote
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_random_map_vote 0

// Define the file that admin can select from for admin
// started vote.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_admin_map_vote 0

// Defines how many minutes before the end of the map that a random map vote
// is started
mani_vote_time_before_end_of_map_vote 3

// Defines how many maps can be in the end of map vote
mani_vote_max_maps_for_end_of_map_vote 6

// Allow team swap option as part of Extend map on end
// of map vote (CSS Only)
mani_vote_end_of_map_swap_team 0

// Defines the vote percentage required to set map
mani_vote_end_of_map_percent_required 60

// Defines the vote percentage required to set rcon vote
mani_vote_rcon_percent_required 60

// Defines the vote percentage required to set question vote
mani_vote_question_percent_required 60

// Defines the vote percentage required to set map vote
mani_vote_map_percent_required 60

// Defines the vote percentage required to set random map vote
mani_vote_random_map_percent_required 60

// This cvar determines how the players see the votes during voting
// 0 = quiet mode,
// 1 = show players as they vote but not their choice,
// 2 = Show voted choice but not player,
// 3 = show player name and their choice
mani_vote_show_vote_mode 3

// Following cvar now has 2 modes of operation
// 0 = alive players will see vote menu,
// 1 = alive players will need to type vote to access the menu,
mani_vote_dont_show_if_alive 0

// Allow user started votemaps
mani_vote_allow_user_vote_map 0

// Allow the users to extend maps if time based
mani_vote_allow_user_vote_map_extend 1

// Allow the users to kick players by vote
mani_vote_allow_user_vote_kick 0

// Allow the users to ban players by vote
mani_vote_allow_user_vote_ban 0

// Defines the vote percentage required to set an extend map vote
mani_vote_extend_percent_required 60

// Percentage of votes required from players before map change
mani_vote_user_vote_map_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_map_time_before_vote 60

// Minimum number of votes required to change a map (override vote percentage)
mani_vote_user_vote_map_minimum_votes 4

// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_kick_mode 0

// Percentage of votes required from players before kick occurs
mani_vote_user_vote_kick_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_kick_time_before_vote 60

// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_kick_minimum_votes 4

// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_ban_mode 0

// Percentage of votes required from players before kick occurs
mani_vote_user_vote_ban_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_ban_time_before_vote 60

// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_ban_minimum_votes 4

// Time in minutes for the ban, 0 = permanent ban
mani_vote_user_vote_ban_time 30

// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
mani_vote_user_vote_ban_type 0

// Allow rock the vote
mani_vote_allow_rock_the_vote 1

// Defines the vote percentage required to set map
mani_vote_rock_the_vote_percent_required 60

// Time before rockthevote can be started after a new map starts
mani_vote_time_before_rock_the_vote 120

// Number of nominations included in the vote
mani_vote_rock_the_vote_number_of_nominations 4

// Number of random maps chosen from votemaplist.txt
mani_vote_rock_the_vote_number_of_maps 8

// Percentage of players on server required to type rockthevote before
// it starts
mani_vote_rock_the_vote_threshold_percent 60

// Minimum number of players required to type rockthevote before it starts
mani_vote_rock_the_vote_threshold_minimum 4

// This controls the default mode a player will have their 'show vote progress'
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the vote progress functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_vote_progress 1

Now you will see alot of stuff.

Change the following:
(These are in line up, the first is the first in the file, and next is after that sometime).
This will enable the entire "vote" manangement.
mani_voting 0 to mani_voting 1

This will allow players to use votekick
mani_vote_allow_user_vote_kick 0 change to mani_vote_allow_user_vote_kick 1

This will allow players to use voteban
mani_vote_allow_user_vote_ban 0 change to mani_vote_allow_user_vote_ban 1

Now go much further down into the file, and find something like this:

Code:
// *****************************************************************************
// Module : Betting Module
//
// Desc : This module is a simple betting module similar to the Mattie's
//        event script by ajax though not as complex.
// *****************************************************************************

// 0 = Disable betting, 1 = Enable betting
mani_css_betting 0

// 0 = Players can bet when alive or dead, 1 = Players can only bet when dead
mani_css_betting_dead_only 1

// This determines if a in a x vs 1 situation if the single player who the
// odds are against wins, they receive the losing wager pot.
// The setting determines at what number of players that this option applies
// e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.
// In the example of 5 vs 1. If the total bets made total $4000 for the team of
// 5 and they lose, the player who killed all 5 will receive the $4000 that was
// wagered against that player.
mani_css_betting_pay_losing_bets 0

// 0 = No announcement, 1 = announcement made to place bets
mani_css_betting_announce_one_v_one 0

Just change: mani_css_betting 0 to mani_css_betting 1

And then you're done, SAVE THE FILE, and now just restart your server Smile
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#28
Cool i'll do it tonight Cool
I don't know how to thank you, man Wink
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