SRCDS Steam group


Problems with my srcds
#1
ok sometimes,

evryone can join and me and we can play
other times people can join but for me it says connecting to server and doesnt work.

the start up command is -game cstrike -tickrate 33 -ip 192.168.1.110

i am using my ip the router gave me

Also I need to know how to get rank and rtv working with the mani plugin I have no clue how to edit that txt file either.

and is there anyone I can have my map cycle just set to all my maps so I dont need to type them all in.
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#2
To make your Mani Admin Plugin ranks work, you'll have to edit the .cfg file with a texteditor.(Like notepad).

Open it, and you should look for stats settings - I think it's the second one.
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#3
realchamp Wrote:To make your Mani Admin Plugin ranks work, you'll have to edit the .cfg file with a texteditor.(Like notepad).

Open it, and you should look for stats settings - I think it's the second one.


I really dont understand the rank part still, what txt file is it and what part in the text file do I have to edit
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#4
Open your mani_server.CFG located in cstrike/cfg.

Now, find this part:

Code:
// *****************************************************************************
// Module : Stats
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
//        calculation (defined in mani_stats_calculate).
// *****************************************************************************

// 1 = Enable stats module, 0 = disable stats module
mani_stats 0

// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
mani_stats_mode 1

// Number of days since player last connected before they are removed from the
// stats list
mani_stats_drop_player_days 5

// This cvar is used to set the type of stats calculation to use for ranking
// players
// 0 = Rank by by pure kills
// 1 = Rank by by kill:death ratio
// 2 = Rank by kills minus deaths
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
mani_stats_calculate 3

// Number of kills required before a player is given a rank
// If you are using the Kill Death ratio you should set this quite high
mani_stats_kills_required 0

// Number of kills + deaths required before a victims points are affected by the
// attackers kills. This prevents new players from affecting regular players points
// until a certain amount of experience is gained from playing.
mani_stats_kills_before_points_removed 0

// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
mani_stats_top_display_time 10

// Defines whether other players see your rank when you type 'rank'
// 1 = show rank to all players
// 0 = only show rank to player who typed 'rank'
mani_stats_show_rank_to_all 1

// Defines a message to show when a user types 'rank' and the stats are turned
// off (this can be blank)
// mani_stats_alternative_rank_message "www.mystats.com"

// Enables writing of ranks to a text file called mani_ranks.txt for export to a
// web page.
mani_stats_write_text_file 1

// Set in minutes how often you want the stats to recalculate. This should be
// used if you have long map times with no end of round.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
// rank calculation
mani_stats_calculate_frequency 0

// Set in minutes how often you want the stats to recalculate AND write to disk
// This should be used if you have long map times with no end of round.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
// ranks
mani_stats_write_frequency_to_disk 0

// Set to 1 if you want your ranks to be by steam id (default),
// Set to 0 if you are not using steam ids on your server (Lan mode)
mani_stats_by_steam_id 1

// 1 = Include any bot kills made in stats
// 0 = Killing a bot does not count to stats
mani_stats_include_bot_kills 0

// Stats points decay settings
// Number of days since last connect that points decay will start
mani_stats_decay_start 2

// Number of days that the decay will take place over once started
// Points will drop to 500 over this period of time. If the player rejoins
// their points will be restored to full value
mani_stats_decay_period 7

// When a player reconnects the stats module can restore a players
// points back to the full amount if decay has set in
// 0 = Do not restore full points, 1 = restore to full points
mani_stats_decay_restore_points_on_connect 0

// If set to 1 a victim will never lose points ala BF2
mani_stats_points_add_only 0

// Number of days before a player is made invisible from
// being ranked. Note that the player is not dropped, if
// they rejoin their rank will be restored.
mani_stats_ignore_ranks_after_x_days 21

// Multiplier used in points calculation, default is 5.0
mani_stats_points_multiplier "5.0"

// Multiplier for victim points lost. If you want victims
// to lose say half points for dying set this to "0.5" etc
mani_stats_points_death_multiplier "1.0"

// Weapon weighting for CSS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_css_weapon_ak47 "1.0"
mani_stats_css_weapon_m4a1 "1.0"
mani_stats_css_weapon_mp5navy "1.2"
mani_stats_css_weapon_awp "1.0"
mani_stats_css_weapon_usp "1.4"
mani_stats_css_weapon_deagle "1.2"
mani_stats_css_weapon_aug "1.0"
mani_stats_css_weapon_hegrenade "1.8"
mani_stats_css_weapon_xm1014 "1.1"
mani_stats_css_weapon_knife "2.0"
mani_stats_css_weapon_g3sg1 "0.8"
mani_stats_css_weapon_sg550 "0.8"
mani_stats_css_weapon_galil "1.1"
mani_stats_css_weapon_m3 "1.2"
mani_stats_css_weapon_scout "1.1"
mani_stats_css_weapon_sg552 "1.0"
mani_stats_css_weapon_famas "1.0"
mani_stats_css_weapon_glock "1.4"
mani_stats_css_weapon_tmp "1.5"
mani_stats_css_weapon_ump45 "1.2"
mani_stats_css_weapon_p90 "1.2"
mani_stats_css_weapon_m249 "1.2"
mani_stats_css_weapon_elite "1.4"
mani_stats_css_weapon_mac10 "1.5"
mani_stats_css_weapon_fiveseven "1.5"
mani_stats_css_weapon_p228 "1.5"
mani_stats_css_weapon_flashbang "5.0"
mani_stats_css_weapon_smokegrenade "5.0"

// Bonus Points for CSS Players
mani_stats_css_bomb_planted_bonus "10"
mani_stats_css_bomb_defused_bonus "10"
mani_stats_css_hostage_rescued_bonus "5"
mani_stats_css_hostage_killed_bonus "-15"
mani_stats_css_vip_escape_bonus "4"
mani_stats_css_vip_killed_bonus "10"

// Bonus Points for CSS Teams
mani_stats_css_ct_eliminated_team_bonus "2"
mani_stats_css_t_eliminated_team_bonus "2"
mani_stats_css_ct_vip_escaped_team_bonus "10"
mani_stats_css_t_vip_assassinated_team_bonus "6"
mani_stats_css_t_target_bombed_team_bonus "5"
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
mani_stats_css_ct_bomb_defused_team_bonus "5"
mani_stats_css_ct_hostage_killed_team_bonus "1"
mani_stats_css_ct_hostage_rescued_team_bonus "1"
mani_stats_css_t_bomb_planted_team_bonus "2"

// Weapon weighting for DODS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_dods_weapon_amerknife "3.0"
mani_stats_dods_weapon_spade "3.0"
mani_stats_dods_weapon_colt "1.6"
mani_stats_dods_weapon_p38 "1.5"
mani_stats_dods_weapon_c96 "1.5"
mani_stats_dods_weapon_garand "1.3"
mani_stats_dods_weapon_m1carbine "1.2"
mani_stats_dods_weapon_k98 "1.3"
mani_stats_dods_weapon_spring "1.5"
mani_stats_dods_weapon_k98_scoped "1.5"
mani_stats_dods_weapon_thompson "1.25"
mani_stats_dods_weapon_mp40 "1.25"
mani_stats_dods_weapon_mp44 "1.35"
mani_stats_dods_weapon_bar "1.2"
mani_stats_dods_weapon_30cal "1.25"
mani_stats_dods_weapon_mg42 "1.2"
mani_stats_dods_weapon_bazooka "2.25"
mani_stats_dods_weapon_pschreck "2.25"
mani_stats_dods_weapon_frag_us "1.0"
mani_stats_dods_weapon_frag_ger "1.0"
mani_stats_dods_weapon_smoke_us "5.0"
mani_stats_dods_weapon_smoke_ger "5.0"
mani_stats_dods_weapon_riflegren_us "1.3"
mani_stats_dods_weapon_riflegren_ger "1.3"
mani_stats_dods_weapon_punch "3.0"

// Bonus Points for DODS
mani_stats_dods_capture_point 4
mani_stats_dods_block_capture 4
mani_stats_dods_round_win_bonus 4

Now you will have to edit this:
Code:
// 1 = Enable stats module, 0 = disable stats module
mani_stats 0

Set mani_stats to 1

Then just restart the server and then you should have Mani ranks Smile.
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#5
k it worked now what about rock the vote and votekick and ban.

I also fixed my server for joining and stuff
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#6
If the first item isnt set to 1 then nothing with has voting will work
Just look at the different variables and change what you would like

You can find what you looking for faster in the cfg if you use ctrl + f

Code:
// *****************************************************************************
// Module : Voting functionality
//
// Desc : There are two types of vote. System started where an admin has
//        triggered a vote or User started where a user has started a vote
//        The following cvars control the configuration of the voting
// *****************************************************************************

// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
mani_voting 1

// Defines the last number of maps played to not show in random votemap lists
mani_vote_dont_show_last_maps 3

// Defines the time in minutes a extend vote will add to the timeleft counter
mani_vote_extend_time 3000

// Defines the whether the a map can be extended
mani_vote_allow_extend 0

// Defines amount of time in seconds a vote will be allowed for
mani_vote_allowed_voting_time 45

// Defines whether a random map vote will be displayed towards the end of
// the map
mani_vote_allow_end_of_map_vote 0

// Number of extensions a map is allowed via user vote or random map vote,
// 0 = infinite
mani_vote_max_extends 2

// Number of rounds to extend by if mp_winlimit is not 0
mani_vote_extend_rounds 10

// Define the file to use for random map vote
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_random_map_vote 0

// Define the file that admin can select from for admin
// started vote.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_admin_map_vote 0

// Defines how many minutes before the end of the map that a random map vote
// is started
mani_vote_time_before_end_of_map_vote 3

// Defines how many maps can be in the end of map vote
mani_vote_max_maps_for_end_of_map_vote 6

// Allow team swap option as part of Extend map on end
// of map vote (CSS Only)
mani_vote_end_of_map_swap_team 0

// Defines the vote percentage required to set map
mani_vote_end_of_map_percent_required 60

// Defines the vote percentage required to set rcon vote
mani_vote_rcon_percent_required 60

// Defines the vote percentage required to set question vote
mani_vote_question_percent_required 60

// Defines the vote percentage required to set map vote
mani_vote_map_percent_required 60

// Defines the vote percentage required to set random map vote
mani_vote_random_map_percent_required 60

// This cvar determines how the players see the votes during voting
// 0 = quiet mode,
// 1 = show players as they vote but not their choice,
// 2 = Show voted choice but not player,
// 3 = show player name and their choice
mani_vote_show_vote_mode 3

// Following cvar now has 2 modes of operation
// 0 = alive players will see vote menu,
// 1 = alive players will need to type vote to access the menu,
mani_vote_dont_show_if_alive 0

// Allow user started votemaps
mani_vote_allow_user_vote_map 0

// Allow the users to extend maps if time based
mani_vote_allow_user_vote_map_extend 1

// Allow the users to kick players by vote
mani_vote_allow_user_vote_kick 0

// Allow the users to ban players by vote
mani_vote_allow_user_vote_ban 0

// Defines the vote percentage required to set an extend map vote
mani_vote_extend_percent_required 60

// Percentage of votes required from players before map change
mani_vote_user_vote_map_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_map_time_before_vote 60

// Minimum number of votes required to change a map (override vote percentage)
mani_vote_user_vote_map_minimum_votes 4

// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_kick_mode 0

// Percentage of votes required from players before kick occurs
mani_vote_user_vote_kick_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_kick_time_before_vote 60

// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_kick_minimum_votes 4

// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_ban_mode 0

// Percentage of votes required from players before kick occurs
mani_vote_user_vote_ban_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_ban_time_before_vote 60

// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_ban_minimum_votes 4

// Time in minutes for the ban, 0 = permanent ban
mani_vote_user_vote_ban_time 30

// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
mani_vote_user_vote_ban_type 0

// Allow rock the vote
mani_vote_allow_rock_the_vote 0

// Defines the vote percentage required to set map
mani_vote_rock_the_vote_percent_required 60

// Time before rockthevote can be started after a new map starts
mani_vote_time_before_rock_the_vote 120

// Number of nominations included in the vote
mani_vote_rock_the_vote_number_of_nominations 4

// Number of random maps chosen from votemaplist.txt
mani_vote_rock_the_vote_number_of_maps 8

// Percentage of players on server required to type rockthevote before
// it starts
mani_vote_rock_the_vote_threshold_percent 60

// Minimum number of players required to type rockthevote before it starts
mani_vote_rock_the_vote_threshold_minimum 4

// This controls the default mode a player will have their 'show vote progress'
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the vote progress functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_vote_progress 1
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