12-08-2008, 06:24 AM
(This post was last modified: 12-08-2008, 06:28 AM by remy_jacobs.)
Yes i did use connect but with my local ip im going testing now with my external ip.
connect 85.146.49.244:27015
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
[L4DUI] After close all windows:
[L4DUI] OnLevelLoadingStarted - opening loading progress (<< no level specified >>)...
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Cannot send to client info with NULL XUID!
Connecting to 85.146.49.244:27015...
17.322: Sending UDP connect to 85.146.49.244:27015
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
Retrying 85.146.49.244:27015...
23.347: Sending UDP connect to 85.146.49.244:27015
Retrying 85.146.49.244:27015...
29.386: Sending UDP connect to 85.146.49.244:27015
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
Retrying 85.146.49.244:27015...
35.426: Sending UDP connect to 85.146.49.244:27015
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
Retrying 85.146.49.244:27015...
41.451: Sending UDP connect to 85.146.49.244:27015
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , )
[L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=22, wpri=0 )
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 1(SEARCH_COMPLETED), 0 )
[L4DUI] CUIGameData::SessionNotification( 1, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 1, 0)
Retrying 85.146.49.244:27015...
47.451: Sending UDP connect to 85.146.49.244:27015
Retrying 85.146.49.244:27015...
53.492: Sending UDP connect to 85.146.49.244:27015
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 1(SEARCH_COMPLETED), 0 )
[L4DUI] CUIGameData::SessionNotification( 1, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 1, 0)
Retrying 85.146.49.244:27015...
59.520: Sending UDP connect to 85.146.49.244:27015
Retrying 85.146.49.244:27015...
65.520: Sending UDP connect to 85.146.49.244:27015
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 1(SEARCH_COMPLETED), 0 )
[L4DUI] CUIGameData::SessionNotification( 1, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 1, 0)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Retrying 85.146.49.244:27015...
71.556: Sending UDP connect to 85.146.49.244:27015
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 1(SEARCH_COMPLETED), 0 )
[L4DUI] CUIGameData::SessionNotification( 1, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 1, 0)
Connection failed after 10 retries.