11-16-2008, 06:51 PM
It seems when I have our L4D demo servers running, map load times suffers greatly.
When they are running, it can take a tf2 server over 30 seconds to load a map during a mapchange.
Shut the servers off, it will take less than 10 every time, sometimes instant.
I was thinking it could be the low ram amount (2 gig) we have on the server not sure though.
I don't think it's CPU load, it never goes over 45% as a whole.
It's a Centos 5.2
Quad Core Xeon 2.4 GHz (Q6600 really)
250gig hard drive
2gig ram
We run 4 big game servers
3x 24 slot TF2, one was full at the time
1 CSS, was half full at the time
1 Insurgency, was empty
and as many as 10 l4d demo servers
However, it seemed that with only one running, load times were hindered, that's why I am not too sure about the ram.
What's the most likely cause?
When they are running, it can take a tf2 server over 30 seconds to load a map during a mapchange.
Shut the servers off, it will take less than 10 every time, sometimes instant.
I was thinking it could be the low ram amount (2 gig) we have on the server not sure though.
I don't think it's CPU load, it never goes over 45% as a whole.
It's a Centos 5.2
Quad Core Xeon 2.4 GHz (Q6600 really)
250gig hard drive
2gig ram
We run 4 big game servers
3x 24 slot TF2, one was full at the time
1 CSS, was half full at the time
1 Insurgency, was empty
and as many as 10 l4d demo servers
However, it seemed that with only one running, load times were hindered, that's why I am not too sure about the ram.
What's the most likely cause?