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Left 4 Dead Demo DS Released!
#46
linux or windows?
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#47
NastyBadMan Wrote:linux or windows?

Linux, CentOS 5.
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#48
got mine working for ubuntu also
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#49
I also got mine working, have not really played with the server cfg yet.
anyone try sv_allow_lobby_connect_only 0 ??
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#50
Working fine with: Windows Vista 32BIT.
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#51
ClanWoof Wrote:I also got mine working, have not really played with the server cfg yet.
anyone try sv_allow_lobby_connect_only 0 ??

Yes, I have it activated on mine. You need it on if you want to connect to the server.
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#52
What cpu usage are people getting on linux with the -fork option turned on? When I turn it on it creates a new i486 process that takes of 90% and then the servers that people join take up like 13-20%
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#53
what is the fork cmd i have seeing that in the linux mailing list
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#54
My cpu usage is around 13-20% have not tried the fork command yet.
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#55
I have run the tool to install l4d_demo and it completed without any errors, however, I am greeted with this upon attempting to start the server:

I put: steam:~/srcds_l/l4d_demo # ./srcds_run -console -game left4dead -maxplayers 4 -autoupdate +map l4d_dem_hospital02_subway -debug

Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
./srcds_run: line 361: 27917 Floating point exception(core dumped) $HL_CMD

warning: Can't read pathname for load map: Input/output error.
email debug.log to linux@valvesoftware.com
Thu Nov 6 15:45:01 PST 2008: Server restart in 10 seconds

DEBUG.LOG
----------------------------------------------
CRASH: Thu Nov 6 15:45:31 PST 2008
Start Line: ./srcds_i486 -console -game left4dead -maxplayers 4 -autoupdate +map l4d_dem_hospital02_subway -debug -fork +map l4d_demo_hospital01_apartment
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./srcds_i486 -console -game left4dead -maxplayers 4 -autoupdate +map l4d_dem_ho'.
Program terminated with signal 8, Arithmetic exception.
#0 0xb7f6d1fb in do_lookup_x () from /lib/ld-linux.so.2
#0 0xb7f6d1fb in do_lookup_x () from /lib/ld-linux.so.2
#1 0xb7f6d587 in _dl_lookup_symbol_x () from /lib/ld-linux.so.2
#2 0xb7f6ebff in _dl_relocate_object () from /lib/ld-linux.so.2
#3 0xb7f75471 in dl_open_worker () from /lib/ld-linux.so.2
#4 0xb7f713a6 in _dl_catch_error () from /lib/ld-linux.so.2
#5 0xb7f74cb9 in _dl_open () from /lib/ld-linux.so.2
#6 0xb7f2de4d in dlopen_doit () from /lib/libdl.so.2
#7 0xb7f713a6 in _dl_catch_error () from /lib/ld-linux.so.2
#8 0xb7f2e2fc in _dlerror_run () from /lib/libdl.so.2
#9 0xb7f2dd84 in dlopen@@GLIBC_2.1 () from /lib/libdl.so.2
#10 0x080490b7 in main ()
No symbol table info available.
From To Syms Read Shared Object Library
0xb7f34400 0xb7f4ea24 Yes /lib/libm.so.6
0xb7f2dc70 0xb7f2eb74 Yes /lib/libdl.so.2
0xb7f1d5c0 0xb7f26994 Yes /lib/libpthread.so.0
0xb7e0e660 0xb7eef8c0 Yes /lib/libc.so.6
0xb7f64820 0xb7f793bf Yes /lib/ld-linux.so.2
0xb7dac490 0xb7dd2518 Yes bin/tier0_i486.so
Stack level 0, frame at 0xbfc11258:
eip = 0xb7f6d1fb in do_lookup_x; saved eip 0xb7f6d587
called by frame at 0xbfc112f8
Arglist at 0xbfc11250, args:
Locals at 0xbfc11250, Previous frame's sp is 0xbfc11258
Saved registers:
ebx at 0xbfc11244, ebp at 0xbfc11250, esi at 0xbfc11248, edi at 0xbfc1124c, eip at 0xbfc11254
End of Source crash report
----------------------------------------------


Anyone else experience? I am using SUSE10 and had no problems even close to this with ZPS and TF2.
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#56
If you want your server private, add -nomaster to the startup.
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#57
Hi guys, just thought i'd mention that I got it working ok. Although the sv_password param didnt seem to work on the server properly?

This is what i used in the end for a private server.

srcds -game left4dead -maxplayers 4 -autoupdate -tickrate 66 +sv_lan 0 +map l4d_dem_hospital01_apartment -console +ip "192.168.0.7" +sv_allow_lobby_connect_only 0 +rcon_password "***" -nomaster +fps_max "300"

Only other thing I couldn't figure how to do is set the difficulty harder?
+skill 2 didnt seem to make it any harder...
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#58
you can use sv_public 0
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#59
New Update:
Jason Wrote:The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive it. The specific changes include:

- Fixed several issues with matchmaking and password protected servers
- Tuned matchmaking to provide better search results
- Fixed bug where servers could stay reserved by matchmaking forever
- Performance optimizations and fixes to networking layer
- Fixed issue where game could cause Steam executable to use too much CPU
- Fixed music resetting when changing video settings
- Fixed some issues with not being able to chat and/or connect to other users

In addition to those, we've also added some early features to help enable "private" servers. There are two ways to enable this:

Set a sv_search_key to a unique string on the server
Do the same on each client that will want to connect
Start a map on the server
Searches for games should be restricted to only finding servers with that search key

Or

Set sv_allow_lobby_connect_only 0
Set sv_password to a non-empty string
Start a map on the server
Tell the client the IP address of the server
Client uses console to "connect <ip>" just like the good old days
Should result in password prompt during connect to server

These features are still a work in progress.

Jason
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#60
Hey anyone know the commands to setup multiple servers from one install? -fork something,
If someone could let me know the commands needed for command line and for my server.cfg that would be great thanks Jake! <3
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