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Left 4 Dead Demo DS Released!
#31
Can't run it on my Win2k3 Server.

start /high srcds.exe -console -game left4dead -port 27018

Nothing pops up!
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#32
I am being forced too lan, as is everyone else currently it appears.

Getting my guys to try some other stuff but they are all saying they can't find a server window at current...so all that server cost looking dubious now.
Oh well get to leave work in 15 mins so I can have a looksee myself Smile
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#33
heres a link if you want to see what the game looks like http://www.justin.tv/rencamo
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#34
I've got it to start on CentOS on an AMD platform, but it doesn't appear to be successfully contacting steam servers (been like this for an hour or so)

Using AMD Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
------------
Started with
screen -dmS l4d taskset -c 2 ./srcds_run -console -autoupdate -game left4dead

------------
Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
CModelLoader::Map_IsValid: No such map 'maps/l4d_demo_hospital01_apartment.bsp'
map load failed: l4d_demo_hospital01_apartment not found or invalid
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 205.134.161.18, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
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#35
Running CentOS 5 here and it seems to boot fine but no connection to Steam servers.

Quote:Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2194.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.

Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
CModelLoader::Map_IsValid: No such map 'maps/l4d_demo_hospital01_apartment.bsp'
map load failed: l4d_demo_hospital01_apartment not found or invalid
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
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#36
i used that command:
./srcds_run -console -game left4dead -maxplayers 4 -autoupdate +map l4d_dem_hospital02_subway +ip xx.xx.xx.xx -port 27016 -tickrate 66 +sv_lan 0

and i got that:

Quote:Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map l4d_dem_hospital02_subway
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Map Bug: has SpotLightWidth 256.000000 > 102.300003, clamping value
Map Bug: has SpotLightWidth 256.000000 > 102.300003, clamping value
Precache called on a point_template that has no templates: weapons_spawn6_template
Precache called on a point_template that has no templates: weapons _spawn7_template
Precache called on a point_template that has no templates: weapons_spawn8_template
env_soundscape_proxy can't find target soundscape: 'soundscape_generator_room'
Suppressed StaticDecal which would have hit entity 443 (class:prop_door_rotating, nameSmile with modelindex = 0
ERROR: path_track (helicopter_path3) refers to itself as a target!
Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_commentary.txt'.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
************************************************
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
************************************************
exec: couldn't exec server.cfg
Adding master server 68.142.72.250:27011
Adding master server 69.28.151.162:27011

ubuntu 8.04....can anyone help?
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#37
We are all stuck in the same boat. Valve needs to fix this one Smile
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#38
yeah i use ubuntu and steam has failed so far for the pc
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#39
an update was just released and now it isnt being forced to lan mode Big Grin and now is vac secured

i just got this in from my server
Code:
Server waking up from hibernation
Connection to Steam servers successful.
   VAC secure mode is activated.
i thought it was funny

and people are playing on my server im so excited
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#40
Ditto. Load seems very low (it's only 4 players so I'm not surprised). 15% CPU on a 2.8GHz amd core. Pretty small memory footprint. Doing a little benchmarking.. I'll get some stats back in a bit
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#41
Hey guys, im getting the same issue - 'Unable to load steam support library' (WINDOWS BOX)

If i run the update tool using:
hldsupdatetool -command update -game l4d_demo -dir .
I get the following...

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'left4dead demo base' version 2


HLDS installation up to date


Then if i run the game with the following command line:
srcds -game left4dead -maxplayers 4 -console -autoupdate -tickrate 66 +sv_lan 0 +map l4d_dem_hospital01_apartment
I get the error...

10.0 fps 0/14 on map l4d_dem_hospital01_apartment
Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Sending heartbeat to master server...
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 192.168.0.7, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Compact released 131072 bytes to the backing store
Host_NewGame on map l4d_dem_hospital01_apartment
Executing dedicated server config file
Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartme
nt_commentary.txt'.
************************************************
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
************************************************
exec: couldn't exec server.cfg
Unable to load Steam library.


This is the first time ive set up a source server in years, can anyone please help?
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#42
New update out for both windows and linux.
Windows can now boot... but only in GUI mode Sad
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#43
Thx for the reply, I tried again without -console. The 'map' variable still started as LAN, but i changed it to internet.... No one has joined yet though - would anyone mind trying to connect to the game at wanderlust.mine.nu?
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#44
On linux it runs and starts fine but as soon as the game ends, it just sits there idle. ie. I start the server and instantly I see 4 people connect, game ends and no one joins until I restart the server or I issue a changelevel in console. Anyone else getting this?
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#45
Ok it's working fine here now. Just finished a game on my server. Smile
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