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Server on Debian not working :(
#1
Hi,

I wanted to set up a small counterstrike source server.
I followed the quicky here on the forums.
everything seems to work but..
I can't find the server on the server list:S not even in the lan list.

The server has a tickrate of 66. 20 players. and I have installed the gungame plugin.

the server auto-changes to 32 players.
I also have an incorrect price blob error.

can someone help me?

Greetings from Noodles
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#2
More info please.
Startup-output
Tell something about the configfile.
What's the startupline?
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#3
this is my server.cfg

// server name
hostname "noodles gungame server"

// rcon passsword
rcon_password "*********"

// Server password
sv_password "**********"

// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 0
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 0
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 15
mp_chattime 1
sv_timeout 120

// round specific cvars
mp_freezetime 3
mp_roundtime 15
mp_startmoney 0
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 100

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 20

// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// operation
sv_lan 0
sv_region 3
sv_contact *************

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

the start-up line

./srcds_run -game "cstrike" -tickrate 66 +map gg_punishmenaxplayers 20 -ip 192.168.1.10 -maxplayers 20

this is all the server output. sorry if it is to much :S

Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
[EventScripts] Initial Loading of Mattie's EventScripts plugin...
Initializing Python...
es.py loaded.
Python sys.path= ['', '/home/noodles/srcds/cstrike/addons/eventscripts/_libs/python', '/home/noodles/srcds/cstrike/addons/eventscripts/_engines/lib/python25.zip', '/home/noodles/srcds/cstrike/addons/eventscripts/_engines/python/Lib', '/home/noodles/srcds/plat-linux2', '/home/noodles/srcds/lib-tk', '/home/noodles/srcds/cstrike/addons/eventscripts/_engines/python/Lib/lib-dynload', '/home/noodles/srcds/cstrike/addons/eventscripts', '/home/noodles/srcds/cstrike/addons/eventscripts/_engines/python/Lib', '/home/noodles/srcds/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2', '/home/noodles/srcds/cstrike/addons/eventscripts/_engines/python/Lib/site-packages', '/home/noodles/srcds/cstrike/addons/eventscripts/_libs/python']
Python initialized.
[EventScripts] Automatically loading es_corelib.txt...
[EventScripts] Loaded corelib
[EventScripts] Done loading corelib.
[EventScripts] Mattie's EventScripts plugin loaded.
Loading ES_Tools, AKA NeoWuH. © 2006.
Contact The_WuH, thewuh@gmail.com - ThewAc.NET : Version 0.420
ES_TOOLS : Server Dir = "/home/noodles/srcds/cstrike", Game = "cstrike" Game Index = 1
ES_TOOLS : Using ServerGameDLL006
ES_TOOLS : Reading Info for cstrike, taking stored data from field cstrike
ES_TOOLS : Loaded the config file successfuly from /home/noodles/srcds/cstrike/addons/est/est_info.dat
ES_TOOLS : Reading Security key est_MOTD_F
ES_TOOLS : Reading Security key est_OpenFile_r
ES_TOOLS : Reading Security key est_OpenFile_w
ES_TOOLS : Reading Security key est_FileExists
ES_TOOLS : Loaded system protection information from /home/noodles/srcds/cstrike/addons/est/est_security.cfg
ES_TOOLS : Got all Filter Index's, SayText-4, TextMsg-5, Shake-11, Fade-12, VGUIMenu-13, ShowMenu-10, HintText-22
ES_TOOLS : Initializing Player Table
ES_TOOLS : Found symbol function: CBaseEntity::Teleport, address: 0xb65b8c70
ES_TOOLS : Found symbol function: ???Player::RoundRespawn, address: 0xb69b38b0
ES_TOOLS : Found symbol function: CBaseEntity::Remove, address: 0xb65a72d0
ES_TOOLS : Found symbol function: ???Player::SwitchTeam, address: 0xb69af730
ES_TOOLS : Found symbol function: ???Game::TermRound, address: 0xb69152a0
ES_TOOLS : Found symbol function: CreateNamedEntity(const char *, int), address: 0xb6695f80
ES_TOOLS : Found symbol function: CBaseAnimating:Big Grinissolve, address: 0xb6581420
ES_TOOLS : Found symbol function: DispatchSpawn, address: 0xb67e8250
ES_TOOLS : Found symbol function: CBaseEntity::ChangeName(const char *), address: 0xb69a4410
ES_TOOLS : Found symbol function: ITempEntsSystem, address: 0xb6b85428
ES_TOOLS : Found symbol function: GetFileWeaponInfoFromHandle, address: 0xb68fcff0
ES_TOOLS : Found symbol function: CCSGameRules::GetBlackMarketPriceForWeapon, address: 0xb6912840
ES_TOOLS : Found symbol function: g_pGameRules, address: 0xb6c76264
ES_TOOLS : Found symbol function: CAI_BaseNPC::CAI_BaseNPC, address: 0xb6499c60
ES_TOOLS : Getting External Interfaces...
ES_TOOLS : Got Temporary Entities @ 0xb6c6ca38
ES_TOOLS : Got Game Rules @ 0x0
Done Initializing ES_Tools, Hooking Virtual Functions...
Hooking IGameEventManager2->FireEvent Class @ 0xb7499100 func @ 0x21
Hooking IVEngineServer->CreateEdict Class @ 0xb74c9140 func @ 0x55
Done Loading ES_Tools, Enjoy!
maxplayers set to 20
[EventScripts] Loaded corelib/testlib
[EventScripts] Loaded corelib/interfaces
Loaded:services.services
[EventScripts] Loaded corelib/linkedlist
[EventScripts] Loaded corelib/foreach
Loaded: addons/eventscripts/corelib/foreach/es__foreach_weaponlist_cstrike_db.txt
[EventScripts] Loaded corelib/repeat
[EventScripts] Loaded corelib/average
[EventScripts] Loaded corelib/score
[EventScripts] Loaded corelib/xalias
[EventScripts] Loaded corelib/textlib
[EventScripts] Loaded corelib/playergetset
[EventScripts] Loaded corelib/keyfilter
[EventScripts] Loaded corelib/uniqueid
[EventScripts] Loaded corelib/getbotname
[EventScripts] Loaded corelib/damage
[EventScripts] Loaded corelib/playervar
[EventScripts] Loaded corelib/timelib
[EventScripts] Loaded corelib/sqlitelib
[EventScripts] Loaded corelib/statlog
[EventScripts] Loaded corelib/keygroupsort
es_sql open: :memory: database opened as _keygroupsort_database.
[EventScripts] Loaded corelib/keygrouprand
es_sql open: :memory: database opened as _keygrouprand_database.
Loaded:exp.exp
[EventScripts] Loaded corelib/isnumerical
[EventScripts] Loaded corelib/quickcmd
[EventScripts] Loaded corelib/escinject
[EventScripts] Loaded corelib/getplayercount
[EventScripts] Loaded corelib/queue
[EventScripts] Loaded corelib/vecmath
Loaded:usermsglib.usermsglib
[EventScripts] Loaded corelib/inrange
[EventScripts] Loaded corelib/entitylib
Loaded:es_install.es_install
Loaded: addons/eventscripts/corelib/interfaces/AuthorizationService/es_AuthorizationService_db.txt
[EventScripts] Loaded corelib/clientcmd
maxplayers set to 20
Network: IP 192.168.1.10, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
[EventScripts] Map Loading Mattie's EventScripts plugin...
Python|Objects to be freed: (439, 9, 1)
Python|Freed: 0
[EventScripts] Loaded successfully.
ES_TOOLS : loading sequence - 2.
ES_TOOLS : Loading events stored in addons/est/es_tools.res
ES_TOOLS : hooked command changelevel @ 0x8aa86d0
ES_TOOLS : hooked command est_ShowMenu @ 0x8aa8710
ES_TOOLS : hooked command es_menu @ 0x8aa8750
ES_TOOLS : hooked command ma_msay @ 0x8aa8790
ES_TOOLS : Hooking all FCVAR_CHEAT flagged commands on the server.
ES_TOOLS : Finished the delayed loading block.
EST loaded weapon mods successfuly
"STEAM_ID_LAN" is now an admin.
"STEAM_0:0:8380625" is now an admin.
Executing dedicated server config file
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "sprites/glow_test02" : proxy "lampbeam" not found!
ES_TOOLS : loading sequence - 1.
ES_TOOLS : Getting External Interfaces...
ES_TOOLS : Got Game Rules @ 0x8a87948
ES_TOOLS : Finsihed the second delayed loading block.
Error: Material "models/error/new light1" : proxy "Sine" not found!
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
Unknown command "
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#4
You're using a local IP, so are you behind a router? If so, have you fowarded the ports? You don't have to specify the game in the startup line, but I don't think it matters. A tip: start the server from scratch, without any plugins. Add plugins when you are sure the server apears in the Steam-serverlist.
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#5
Yes, I have forwarded every port.
today I will try a server from scratch, hopefully that works.
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#6
Now it does even less.

noodles@noodle:~/srcds2$ ./srcds_run -maxplayers 10 -tickrate 66 -map de_dust2 -ip 192.168.1.10 -game cstrike

Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 10
Network: IP 192.168.1.10, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

only this happens, no more.
I really don't know why it isn't working.
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#7
I think I am going to switch to windows server 2003 enterprise edition is that a beeter idea?
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#8
Debian should work just fine.

./srcds_run +maxplayers 10 +map de_dust2 +log on +ip 192.168.1.10 -console -autoupdate -verify_all -tickrate 66
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#9
hmm, I switched over to 2003. sorry.
everything is working just fine now Wink
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#10
Your server did work, but oh well Smile
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