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need help with quake sounds...
#1
i have extracted the quake sound pack into my srcds/cstrike folder. it looks like srcds/cstrike/quake_pack. ive added exec mani_quake_sounds.cfg into my server.cfg. i changed the "mani_quake_sounds 0" to "mani_quake_sounds 1".

i have done all of that and my quake sounds still do not work on my server. any ideas?
thanks ahead of time!
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#2
Do you have zBlock on your server?
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#3
realchamp Wrote:Do you have zBlock on your server?

no i do not
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#4
This is wrong: srcds/cstrike/quake_pack.
You've extracted it wrong

The sounds should be in srcds/cstrike/sound/quake_sounds.
And your mani_quake_sounds.cfg should be in srcds/cstrike/cfg.
And your quakesoundlist.txt should be in srcds/cstrike/cfg/mani_admin_plugin
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#5
realchamp Wrote:This is wrong: srcds/cstrike/quake_pack.
You've extracted it wrong

The sounds should be in srcds/cstrike/sounds/quake_sounds.
And your mani_quake_sounds.cfg should be in srcds/cstrike/cfg.
And your quakesoundlist.txt should be in srcds/cstrike/cfg/mani_admin_plugin

ok i moved the sounds to srcds/cstrike/sound/quake_sounds.
but as you can see my file is just named "sound", not "sounds". should this make a difference?

other then that i moved the other files to the correct places. still i do not hear the sounds. any other suggestions?
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#6
Ohh, sorry that was my fault!

I forgot it's Sound, yeah put it in there.

Did you move quakesoundlist.txt to srcds/cstrike/cfg/mani_admin_plugin?
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#7
realchamp Wrote:Ohh, sorry that was my fault!

I forgot it's Sound, yeah put it in there.

Did you move quakesoundlist.txt to srcds/cstrike/cfg/mani_admin_plugin?

yes i did move quakesoundlist.txt into there
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#8
Okay and it still doesn't work?

Can you post your mani_quake_sounds.cfg, please. Smile
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#9
realchamp Wrote:Okay and it still doesn't work?

Can you post your mani_quake_sounds.cfg, please. Smile

yeah sure




// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on

mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound

mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound

mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound

mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1
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#10
Looks, fine. Smile

Well, did you put that into srcds/cstrike/cfg?

So it's in the same folder as server.cfg are, next to mani_server.cfg
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#11
realchamp Wrote:Looks, fine. Smile

Well, did you put that into srcds/cstrike/cfg?

So it's in the same folder as server.cfg are, next to mani_server.cfg

yes i did
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#12
ok i removed the exec mani_quake_sounds.cfg command from my mani_server.cfg and it worked... I think this is because it is actually already in the mani_server.cfg. If you look in it, it says
"// Call to the mani_quake_sounds.cfg file if it exists
exec mani_quake_sounds.cfg"

thanks for all of your help though!
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#13
No, I've that in my mani_server.cfg, too. I've never had problems with that, but if it works, then good Smile
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