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SRCDS Counter-Strike: Source Server Configuration (server.cfg)
#16
Thanks,very useful and helped me "rebuild" my server after the update :p
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#17
(06-25-2010, 10:50 AM)shadow501 Wrote:  Would you think there be a var to remove that F5 printscreen thing when you die and if there would be a way not to have that splash screen with stats at the end of each round?

And awesome job with this server.cfg, very clean and easy to understand Big Grin
No. At least not atm.
(06-26-2010, 12:43 AM)Plutonicmind Wrote:  Thanks,very useful and helped me "rebuild" my server after the update :p

No problems Big Grin
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#18
(06-25-2010, 10:50 AM)shadow501 Wrote:  Would you think there be a var to remove that F5 printscreen thing when you die and if there would be a way not to have that splash screen with stats at the end of each round?

And awesome job with this server.cfg, very clean and easy to understand Big Grin

OK I got how to remove that FREEZE CAM when dying. it is on the client side when pressing the "ESC" key when Counter-Strike Source is loaded in the "OPTIONS" selecting the "MULTIPLAYER" tab, you then select the "ADVANCE" button AND will find the option called "Disable freeze cam" Big Grin

Now to figure out how to remove that "usermessages" splash screen at end of each round! If Anyone would know it would be greatly appreciated! Smile
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#19
There are no such command, yet. Big Grin
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#20
(06-26-2010, 10:40 PM)shadow501 Wrote:  
(06-25-2010, 10:50 AM)shadow501 Wrote:  Would you think there be a var to remove that F5 printscreen thing when you die and if there would be a way not to have that splash screen with stats at the end of each round?

And awesome job with this server.cfg, very clean and easy to understand Big Grin

OK I got how to remove that FREEZE CAM when dying. it is on the client side when pressing the "ESC" key when Counter-Strike Source is loaded in the "OPTIONS" selecting the "MULTIPLAYER" tab, you then select the "ADVANCE" button AND will find the option called "Disable freeze cam" Big Grin

Now to figure out how to remove that "usermessages" splash screen at end of each round! If Anyone would know it would be greatly appreciated! Smile

Probably lots of you know how to remove the freeze cam when dieing but just in case if not you can add a command line your server.cfg file that will disable it for everyone who comes in your server

mp_forcecamera 1 // Turns the Kill Camera off after you die |1-OFF 0-ON
Do anyone know if we will be able to configure or server to run 100 tic? Since we are forced to use 66, I am noticing very bad registration specially when players around the same area trying to shoot each other, it gets very bad compare to before Sad. And it is not my computer or my Internet provider or my server. I have a beast as a server where processes or sleeping and same goes with my computer and I have a very good banwidth too somewhere around 80 Mbs upload and download.
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#21
There is a way to re-enable the -tickrate parameter. There is an addon some where which is called "tickrate_enabler", which would allow you to run 33 tick or in this case 100tick agiab Smile
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#22
(07-16-2010, 12:24 PM)realchamp Wrote:  There is a way to re-enable the -tickrate parameter. There is an addon some where which is called "tickrate_enabler", which would allow you to run 33 tick or in this case 100tick agiab Smile

Awesome Got it, I will try it out and see how it goes. You know of anyone who tried it yet?
http://didrole.com/tickrate_enabler/

great Thanks Big Grin
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#23
I tried it on my Linux server, but it just crashed on round_start.
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#24
tick 33 can be set by cvars:
sv_maxupdaterate 33
sv_maxcmdrate 33

tick 100 is no longer supported by valve and will only make things worse. do not use that. it has the opposite effect of what you want.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#25
Even if you get it working the hitreg will become more than poor. All admins i know that tested it turned it off because of that.
Interactive web based config creator for CS, CSS, TF2 and DODS
Creates server and client configs in an explained dialog.

You`ll also find precompiled debian gameserver kernels for download
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#26
I am running a DM / GunGame server with reverse weapon on a Windows 2003 Server box with 4Gb of ram, I have an enterprise server with dual QUAD core 3.0 GHz CPU, running 4 SAS 15K rpm drives on RAID 5 and have an average of bandwidth 80 Mbs upload/download. I have set it to 100 tic, I only run 20 slot max and I can assure you, yes the packet coming in and out of my PC are bigger but man is ever smoother and less laggy, specially when multiple people are in the same area shooting at each other, unbelievable!
I am more concern at players with low bandwidth and a poor video card.
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#27
I have a problem with this config, and use SourceTV for recording gameplay.
When SourceTV is to allow (tv_enable 1) my server to the Steam Server list is not responding.
You can test this and fix it?

P.S. Sorry for my poor English.
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#28
maybe you specified the wrong port for the tv server? it must not be the same as the game server port. post the startup line of the server and the tv relevant settings if you need more help.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#29
My SRCDSTV config:
Code:
//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                             SourceTV                                  *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Define if the SourceTV should be activated.
// 1 = The TV will be activated, and will join spectator on next map as a bot.
// Default: 0
tv_enable 1


// Connects a relay server to another SourceTV server/proxy
// Default: none
// Example: tv_relay <SourceTV IP:SourceTV port>
// Note: Remove the slashes infront of the command before use.
//tv_relay

// Give the TV a name.
// Default: SourceTV
tv_name [www.l4dzone.pl]CheaterRecorder


// Change the port of the TV.
// You can set this port at any port, just not the same as the main server is running on!(27015, is standard)
// Default: 27020
tv_port 27020


// Sets the maximum bandwidth spend per client in bytes/second.
// How highter the value is, how more smooth will the SourceTV run.
// Beware, it will increase the brandwidth and CPU usage dramatically.
// Default: 5000
tv_maxrate 5000


// Set a password for the TV, just as "sv_password" for the server.
// Default: none.
// tv_password ""


// Sets a required password for relay proxies.
// Default: none.
// tv_relaypassword " "


// Sets maximum client number for local SourceTV server/proxy.
// How more slots on, how more cleints will be able to connect to it and that will increase your brandwidth/CPU usage!
// default: 128
tv_maxclients 0


// Sets a SourceTV broadcast title shown in the spectator GUI.
// Default: SourecTV
tv_title [www.l4dzone.pl]


// Disables other spectators chat lines (client only).
// Default: 0
tv_nochat 1


// Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem.
// The file will be safed in: "srcds/cstrike".
// This is recommended with much use of your server, so you won't miss your importan kills.
tv_autorecord 1

Srcds game server on same ip, but game is on port 27015.
Now I use only tv_enable 1, tv_autorecord 1, tv_stop, tv_maxclients 0, commands to record a demo, the server responds, but I don't see what map is played.
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#30
Updated Smile
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