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Bandwidth-per player for TF2
#1
I would think this is a fairly easy question for anyone who runs a TF2 server to answer, but after searching high and low on the Internet and this forum, I cannot find a definitive answer to this question --

How much bandwidth is needed per-player for a TF2 server?

Anyone?
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#2
txqzr4 Wrote:I would think this is a fairly easy question for anyone who runs a TF2 server to answer, but after searching high and low on the Internet and this forum, I cannot find a definitive answer to this question --

How much bandwidth is needed per-player for a TF2 server?

Anyone?

errr, nevermind i am idiot. i'll just see how much bandwidth i use when i connect to a server and multiply that by the number of slots i need.
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#3
I'd suggest connecting to a server with exactly the same amount of slots you're gonna have that'll be full after you connect - and use a server with a high ping and one with a low one.
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#4
DrDaxxy Wrote:I'd suggest connecting to a server with exactly the same amount of slots you're gonna have that'll be full after you connect

yeah, thought of that too -- thanks.
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#5
for anyone that is interested -- tf2 seems to use less bandwidth than i expected . . . on a full 24 person server the max downstream rate (server to me) was around 16k and upstream (me to server) was around 7k.
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#6
It is relevant to what you set your tickrate, I pretty much like how they explained Tick Rate in this article:
http://whisper.ausgamers.com/wiki/index.php/Tickrate

They have a couple of graphs wrt to players/[option] and state how much bandwidth is needed to serve.
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#7
m0- Wrote:It is relevant to what you set your tickrate, I pretty much like how they explained Tick Rate in this article:
http://whisper.ausgamers.com/wiki/index.php/Tickrate

They have a couple of graphs wrt to players/[option] and state how much bandwidth is needed to serve.

yes but srcds for tf2 is locked at 66 tick, as i understand it. correct me if i am wrong.
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