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I'm planning on getting a new dedi for my west division, we need to run about 8-10 servers so we have 8 GB RAM, and because of that we need 64Bit OS. My question is: Can I run 32bit SRCDS & HLDS when I have a 64 Bit copy of CentOS running? And does this affect the FPS at all?
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32bit with PAE will cause a lot less headaches than 64bit. With 64bit you've got a lot of non-standard and experimental drivers, libraries etc, and quite a few things may not have a 64bit port
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I realise that you can use the ia-32 libs for 32-bit support, but some things just don't play nicely with 64-bit systems (specifically drivers and libraries). Code takes longer to mature and reach the kernel than 32-bit as well, as there isn't nearly as much demand for 64-bit.
As for a 64-bit version of srcds, unless you've got a source on that I'd say that's a massively optimistic prediction. I can't see valve changing their "that's done, move on to the next thing" attitude any time soon. There isn't really a need for a 64-bit srcds at the moment is there, and if one does appear then I think the performance increase will be negligible
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All new CPUs are 64 bit today. All new CPUs are dual/quad core today. What do you think Valve is devving, 32 bit single-core or 64 bit multi-core?
I'm quite optimistic that in the brink of the year 2010 we'll have übercharged 64 bit servers with multi-core support from Valve.