08-27-2008, 10:33 PM
(This post was last modified: 08-28-2008, 04:28 AM by spunkster21.)
Hi all,
I have a dedicated server running 4 game servers, 3 are CS:Source based and one is TF2.
Server Specs
Processor: Intel Core2Duo E7200 2x 2.53 L2: 3Mo FSB: 1066MHz
RAM: 3 GB
Hard disk: 500 GB SATA2
Connection: 100Mbps up/down
OS: Windows 2003 Server SP2, all updates
3 of my servers run without a hitch (CS:Source 66 tick 18 slots, CS:Source Zombie Reloaded 20 slots, TF2 24 slots) - no lag, no ping spikes, no freezing, no crashes, nothing, nada, couldn't be happier.
The problem is my zombie mod server, details below.
CS:Source - Zombie Mod
Tickrate: 33
Max players: 50
Plugins: Zombie Mod, Mani, Metamod, EventScripts, EST (all latest versions)
IP:Port 87.98.250.40:27015
Command Line: -console -game cstrike -tickrate 33 +fps_max 600 -ip 87.98.250.40 -port 27015 -verify_all +map de_dust +maxplayers 50 +exec server.cfg
This server intermittently lags out (900+ pings) so bad it kicks all players and requires a restart, it also suffers from freezing during round end and round start and finally it crashes at least once per day, which is actually bearable.
Now to make things clear CPU utilisation during these lag spikes is < 30% RAM usage < 1GB, network utilisation < 10% of available.
The maximum slots filled across all servers never exceeds 70, the problems with the ZM server have happened when there are 70 players across all 4 servers or only 10 players on the ZM server with the other 3 empty.
When the lag spikes occur on the ZM server there is NO lag whatsoever on ANY of my other servers.
I don't understand how 1 server can lag and have ping spikes while 3 others remain perfectly fine.
I would be very grateful if anyone has any suggestions that might help me resolve these problems.
I've uploaded the mini dump files for the last three crashes, found here. If anyone is able to tell me what caused the crashes I'd be very grateful.
http://www.vs3-clan.co.uk/spunky_temp/minidumps.rar
Thanks,
Spunky
PS. I have assigned 1 core to the ZM server with the other 3 assigned to the second core, all at normal priority.
I have a dedicated server running 4 game servers, 3 are CS:Source based and one is TF2.
Server Specs
Processor: Intel Core2Duo E7200 2x 2.53 L2: 3Mo FSB: 1066MHz
RAM: 3 GB
Hard disk: 500 GB SATA2
Connection: 100Mbps up/down
OS: Windows 2003 Server SP2, all updates
3 of my servers run without a hitch (CS:Source 66 tick 18 slots, CS:Source Zombie Reloaded 20 slots, TF2 24 slots) - no lag, no ping spikes, no freezing, no crashes, nothing, nada, couldn't be happier.
The problem is my zombie mod server, details below.
CS:Source - Zombie Mod
Tickrate: 33
Max players: 50
Plugins: Zombie Mod, Mani, Metamod, EventScripts, EST (all latest versions)
IP:Port 87.98.250.40:27015
Command Line: -console -game cstrike -tickrate 33 +fps_max 600 -ip 87.98.250.40 -port 27015 -verify_all +map de_dust +maxplayers 50 +exec server.cfg
This server intermittently lags out (900+ pings) so bad it kicks all players and requires a restart, it also suffers from freezing during round end and round start and finally it crashes at least once per day, which is actually bearable.
Now to make things clear CPU utilisation during these lag spikes is < 30% RAM usage < 1GB, network utilisation < 10% of available.
The maximum slots filled across all servers never exceeds 70, the problems with the ZM server have happened when there are 70 players across all 4 servers or only 10 players on the ZM server with the other 3 empty.
When the lag spikes occur on the ZM server there is NO lag whatsoever on ANY of my other servers.
I don't understand how 1 server can lag and have ping spikes while 3 others remain perfectly fine.
I would be very grateful if anyone has any suggestions that might help me resolve these problems.
I've uploaded the mini dump files for the last three crashes, found here. If anyone is able to tell me what caused the crashes I'd be very grateful.
http://www.vs3-clan.co.uk/spunky_temp/minidumps.rar
Thanks,
Spunky
PS. I have assigned 1 core to the ZM server with the other 3 assigned to the second core, all at normal priority.
Zombie Mod Server: 87.98.250.40:27015 --- Team Fortress 2 Server: 87.98.250.40:27016