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Clients Dropped at Map Change
#1
Hey, I own a TF2 server and on map change exactly half of the players are kicked. The error message they get goes something along the lines of "Client dropped by server."

The IP is 208.100.45.166:27015 if you would like to check the mods running and such. Thank you for your time.

It is weird because everyone can connect fine, except on mapchange.
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#2
Do you use HLSW?
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#3
Yes, what should I do?
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#4
Checkyour cfgs. Make sure you don't have a change to the server size hiding somewhere.
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#5
mthoene Wrote:Yes, what should I do?

Theres a box in there, looks like this:


[__] Kick players on map change (If theres a X, you have the reason)
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#6
realchamp Wrote:
mthoene Wrote:Yes, what should I do?

Theres a box in there, looks like this:


[__] Kick players on map change (If theres a X, you have the reason)

If you are talking about the "Kick all on map change" in the Change Level tab, then no. There is no X there, so i guess that's not the reason.

Also, the maxplayers does not change, but the server is dropped to 12/24 on map change when mp_maxrounds is reached.
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#7
Hmm, sorry then I dont know.
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#8
It's okay. It seems to only happen randomly. There are no errors or anything besides "Client dropped by server" oh well I guess :/
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