SRCDS Steam group


Not Able To Join My Own Server!
#1
Quote:[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -port 27015 -insecure +map de_dust -maxplayers 8
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
Connection to Steam servers successful.
VAC secure mode disabled.
status
hostname: Counter-Strike: Source
version : 1.0.0.34/7 3531 insecure
udp/ip : 127.0.0.1:27016
map : de_dust at: 0 x, 0 y, 0 z
players : 0 (8 max)

# userid name uniqueid connected ping loss state adr

I am not able to join my server threw my external or internal ip. Its hosted on a box I have next to me and I have my ports forwarded on my box&router. I've been trying to get this to work for the past 2 days with no sleep can someone please help me. I'm using fadora core 9.
Reply
#2
Bump For The Next Problem Big Grin
Reply
#3
dont bump.

also assign an ip at launch with -ip localip

it must be an ip that is assigned to the computer.
Reply
#4
after doing i still can't join... and why is my port not changing...

CODE:
Code:
[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -ip 127.0.0.1 -port 27015 -insecure +map de_dust -maxplayers 8
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
hat my server wont even start...
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 68.142.72.250:27011
Adding master server 72.165.61.189:27011
Connection to Steam servers successful.
   VAC secure mode disabled.
status
hostname:  Counter-Strike: Source
version : 1.0.0.34/7 3531 insecure
udp/ip  :  127.0.0.1:27016
map     :  de_dust at: 0 x, 0 y, 0 z
players :  0 (8 max)

# userid name uniqueid connected ping loss state adr
Reply
#5
127.0.0.1 is the local loopback interface. Noone can connect to that but the server itself. Instead use the address the server has on your lan. If you don't know it, you can most likely find it by typing:
ifconfig eth0
Reply
#6
Still can't connect and my port doesn't change D:. idk why I wouldn't be able to join threw lan.

Code:
[root@UnderGround-Networks ~]# ifconfig eth0
eth0      Link encap:Ethernet  HWaddr 00:18:F3:BA:FD:BC  
          inet addr:192.168.1.6  Bcast:192.168.1.255  Mask:255.255.255.0
          inet6 addr: fe80::218:f3ff:feba:fdbc/64 Scope:Link
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:1232359 errors:0 dropped:0 overruns:0 frame:0
          TX packets:671616 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000
          RX bytes:1607131158 (1.4 GiB)  TX bytes:50744841 (48.3 MiB)
          Interrupt:23 Base address:0x8000

[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -ip 192.168.1.6  -port 27015 -insecure +map de_dust -maxplayers 8
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
Connection to Steam servers successful.
   VAC secure mode disabled.
status
hostname:  Counter-Strike: Source
version : 1.0.0.34/7 3531 insecure
udp/ip  :  192.168.1.6:27016
map     :  de_dust at: 0 x, 0 y, 0 z
players :  0 (8 max)

# userid name uniqueid connected ping loss state adr
Reply
#7
get rid of the port call and try

-ip 192.168.1.6:27015
Reply
#8
I find it very strange that you specify port 27015, but the server then decides to use port 27016. Let's have a look at which ports the server is actually using: Start the server, and then in another prompt type:
netstat -l | grep ":27"
(and that is a lower case L after netstat)

It can take a few moments before the result shows up.

Also, are you using a firewall? Try typing iptables -L
Reply
#9
ip tables

Code:
Chain INPUT (policy ACCEPT)
target     prot opt source               destination        
ACCEPT     all  --  anywhere             anywhere            state RELATED,ESTABLISHED
ACCEPT     icmp --  anywhere             anywhere            
ACCEPT     all  --  anywhere             anywhere            
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:ssh
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:27015
ACCEPT     udp  --  anywhere             anywhere            state NEW udp dpt:27015
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:27016
REJECT     all  --  anywhere             anywhere            reject-with icmp-host-prohibited

Chain FORWARD (policy ACCEPT)
target     prot opt source               destination        
REJECT     all  --  anywhere             anywhere            reject-with icmp-host-prohibited

Chain OUTPUT (policy ACCEPT)
target     prot opt source               destination        
[root@UnderGround-Networks ~]#

and port is not changing!

Code:
[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -ip 192.168.1.6:27015 -insecure +map de_dust -maxplayers 8
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.189:27011
Connection to Steam servers successful.
   VAC secure mode disabled.
status
hostname:  Counter-Strike: Source
version : 1.0.0.34/7 3531 insecure
udp/ip  :  192.168.1.6:27016
map     :  de_dust at: 0 x, 0 y, 0 z
players :  0 (8 max)

# userid name uniqueid connected ping loss state adr
Reply
#10
You have two ways to go now, I guess. Either find a way to get the server to use port 27015. The -port 27015 is supposed to be the way to do it. I haven't got the slightest idea why it doesn't work. Did you try the netstat command from my last post?

Or accept that you have the server on port 27016 instead. In this case your iptables doesn't allow UDP access to 27016, which is why this doesn't work at the moment.
Reply
#11
this is almost comical i unblock port 27016 and now its 27017 and i still can join.

Code:
[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -ip 192.168.1.6 -port 27015 -insecure +map de_dust -maxplayers 8
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27017 SV / 27006 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 68.142.72.250:27011
Adding master server 72.165.61.189:27011
Connection to Steam servers successful.
   VAC secure mode disabled.
status
hostname:  Counter-Strike: Source
version : 1.0.0.34/7 3531 insecure
udp/ip  :  192.168.1.6:27017
map     :  de_dust at: 0 x, 0 y, 0 z
players :  0 (8 max)

# userid name uniqueid connected ping loss state adr


also you asked for me to do this command and this is what i got.

Code:
[root@UnderGround-Networks ~]# netstat -l | grep ":27"
tcp        0      0 new-host-2.home:27016       *:*                         LISTEN      
udp        0      0 *:27015                     *:*                                    
udp        0      0 new-host-2.home:27016       *:*                                    
udp        0      0 new-host-2.home:27020       *:*                                    
udp        0      0 new-host-2.home:27005       *:*                                    
[root@UnderGround-Networks ~]#



edit:


I think this has somthing to do with the porblem:

Code:
Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27017 SV / 27006 CL
Reply
#12
Something else that's odd.

Code:
[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -ip 192.168.1.6  -port 27015 -insecure -port 27015 +map de_dust -maxplayers 8 -port 27015
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27017 SV / 27006 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.189:27011
Connection to Steam servers successful.
   VAC secure mode disabled.
status
hostname:  Counter-Strike: Source
version : 1.0.0.34/7 3531 insecure
udp/ip  :  192.168.1.6:27017
map     :  de_dust at: 0 x, 0 y, 0 z
players :  0 (8 max)

# userid name uniqueid connected ping loss state adr
-port
Unknown command "-port"
porthost
Unknown command "porthost"
hostport
"hostport" = "27015" ( def. "8" )
- Host game server port
hostport
"hostport" = "27015" ( def. "8" )
- Host game server port


why would it say the host port is 27015?

Is it possible that its fedora that's giving me problems and I should switch to a different distribute? Because if you guys know the name of a better one I will switch.

(sorry for the dubble post I'm just trying my hardest to get it to work)
Reply
#13
CAN SOMEONE PLEASE HELP ME! **/me crys** D:.
Reply
#14
try restarting the machine
Reply
#15
I am still unable to connect threw connect in consol and lan/internet listings But on the bright side, my port changed Big Grin. Also note I went into the linix "firewall" in system and disabled it. What can cause a server like this just not to show up? Well if someone can help and not just let this thread go unsolved that would be great, seeing how this problem seems to come up on allot of forums with kids using fadora.

So if you have ANY help, please post it here for my sake and everyone else suffering with the same problem.

- Grind

Code:
[root@UnderGround-Networks ~]# cd css
[root@UnderGround-Networks css]# ./srcds_run -console -game cstrike -ip 192.168.1.6 -port 27015 -insecure +map de_dust -maxplayers 8
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 8
Network: IP 192.168.1.6, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
Unknown command ""
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.189:27011
Connection to Steam servers successful.
   VAC secure mode disabled.
status
hostname:  .:: PLEASE WORK! ::.
version : 1.0.0.34/7 3531 insecure
udp/ip  :  192.168.1.6:27015
map     :  de_dust at: 0 x, 0 y, 0 z
players :  0 (8 max)

# userid name





Ip Tables:

Code:
[root@UnderGround-Networks ~]# netstat -l | grep ":27"
tcp        0      0 new-host-2.home:27015       *:*                         LISTEN      
udp        0      0 new-host-2.home:27015       *:*                                    
udp        0      0 new-host-2.home:27020       *:*                                    
udp        0      0 new-host-2.home:27005       *:*                                    
[root@UnderGround-Networks ~]#
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)