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Problems with both CSS and CS server. (FreeBSD)
#1
Hello.

I'm running a FreeBSD 6.3 with linux libs installed.

First problem is, when I try to start up CSS server with following command:

./srcds_run -console -game cstrike +map de_dust -maxplayers 16 -autoupdate

I get this response:
Quote:Auto detecting CPU
Using default binary.
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 68


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Source Dedicated Server Linux' version 93


HLDS installation up to date
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VEngineCvar003 from bin/engine_i486.soMon Aug 11 00:27:03 CEST 2008: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 68

And it just keeps repeating that. I tried to remove the /bin folder, and it just comes up with the same problem.

And now to my CS problems:

I start the server with the comman:

./hlds_run -game cstrike -autoupdate -tickrate 100 +ip 192.168.2.10 +map de_dust2 +maxplayers 16 -debug

And it starts up just fine, and I can play on it just fine. However it's not like it's using the .cfg files in the /cstrike/ folder. (server.cfg, mapcycle.cfg etc.) Because it just keeps on using the standard Counterstrike 1.6 server name. I also tried to install Adminmod, but as it won't load the server.cfg file Adminmod won't load either.

This is my server.cfg file:
Quote:// Use this file to configure your DEDICATED server.
// This config file is executed on server start.

// disable autoaim
sv_aim 0

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Servername here"

// maximum client movement speed
sv_maxspeed 320

// 20 minute timelimit
mp_timelimit 20

sv_cheats 0

// load ban files
// exec listip.cfg
// exec banned.cfg

// Execute Admin Mod configuration file
exec addons/adminmod/config/adminmod.cfg

Besides that, players randomly drop from my server, leaving me with nothing else but:
Quote:Dropped player from server
Reason: Client sent 'drop'

I don't expect an answer to all my questions, but any help would be greatly appreciated. Smile
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#2
Maybe +exec server.cfg would help, and the client drop, isn't that the default message when a player disconnects?
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#3
I tried the +exec server.cfg command, and it made no difference at all.

This is the output when I start my CS server:

Quote:[root@alexm /usr/local/etc/srcds_l]# ./hlds_run -game cstrike -autoupdate -tickrate 100 +ip 192.168.2.10 +map de_dust2 +maxplayers 16 +exec server.cfg -debug
Auto detecting CPU
Using Pentium II Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 23


Checking/Installing 'Linux Server Engine' version 36


Checking/Installing 'Half-Life Base Content' version 11


HLDS installation up to date

Console initialized.
scandir failed:/usr/local/etc/srcds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 20:02:49 Oct 24 2006 (3651)
STEAM Auth Server
couldn't exec language.cfg
couldn't exec listip.cfg
couldn't exec banned.cfg
Server IP address 192.168.2.10:27015
scandir failed:/usr/local/etc/srcds_l/./platform/SAVE
net.cpp (926) : Assertion Failed: 0 == iRet
net.cpp (928) : Assertion Failed: 0 == iRet

couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 68.142.72.250:27010
Adding master server 72.165.61.189:27010
Connection to Steam servers successful.
VAC secure mode is activated.
999 fps -- host(3538) sv(nan) cl(nan) gfx(nan) snd( 0) ents(106)
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