SyncPlay
Customizable modular source engine log event handler.
By listening to a tf2 servers real time log via "logaddress" SyncPlay can communicate with the server itself and trigger actions. An action can be anything from a database query to sending information back to the originating server or any other server configured in the configuration file.
SyncPlay is an engine that can trigger actions based on events sent from a source server. By using ActionPacks you can extend SyncPlay to do anything you like with the data sent by the server. By using ActionPacks (for lack of a better term) you can expand the abilities of SyncPlay.
For more information visit the project website.
Project Website
http://code.google.com/p/syncplay/
Release Information
08-24-2008-r93
08/23/2008
Customizable modular source engine log event handler.
By listening to a tf2 servers real time log via "logaddress" SyncPlay can communicate with the server itself and trigger actions. An action can be anything from a database query to sending information back to the originating server or any other server configured in the configuration file.
SyncPlay is an engine that can trigger actions based on events sent from a source server. By using ActionPacks you can extend SyncPlay to do anything you like with the data sent by the server. By using ActionPacks (for lack of a better term) you can expand the abilities of SyncPlay.
For more information visit the project website.
Project Website
http://code.google.com/p/syncplay/
Release Information
08-24-2008-r93
- Game servers can now point there log_addresses to a SINGLE port!
- Server events should now be parsed. Valve changed the date format on me.
08/23/2008
- Added the Jetty web server. (Can be enabled or disabled)
- Completely new configuration code.
- Separated configuration code.
- Added the Wicket web development framework.
- Added ActionPack developer API.
- Created new XPlay ActionPack. (Replaces "SyncPlay")
- Removed all game specific code.
- Removed announcements.
- Updated documentation.