07-04-2008, 10:49 AM
Ok I'll break it down and get to the point.
I installed the server on my old XP machine and it ran fine. I could connect to it and so could my team members.
I've installed Vista 32bit and installed the server today and updated it.
I added it to my favorites under the ip { 192.168.1.5:27015 } and I see it as "Team Gaming Guerillas TF2 Server" "0/16".
Everything is cool now. But as soon as I double click it I get this error:
"Couldn't allocate any server IP port"
I tried adding the +ip parameter, removing the +ip parameter, removing the -port, adding the -port, adding the +hostport and without +hostport.
My static IP is 76.188.243.78. It hasnt changed in a few weeks, so I'm assuming its static.
I've forwarded ports 27000 to 27016.
current tf.bat is
orangebox\srcds.exe -game tf +hostname "Team Gaming Guerillas Server" +map cp_gravelpit +maxplayers 16
I have NOD32 Anti Virus + Firewall, and I've configured the exceptions in there and I have Windows Firewall in Vista off.
If you want screenshots to aid me, I'd be glad to provide them. Thank you.
And here is my current Server.cfg
I installed the server on my old XP machine and it ran fine. I could connect to it and so could my team members.
I've installed Vista 32bit and installed the server today and updated it.
I added it to my favorites under the ip { 192.168.1.5:27015 } and I see it as "Team Gaming Guerillas TF2 Server" "0/16".
Everything is cool now. But as soon as I double click it I get this error:
"Couldn't allocate any server IP port"
I tried adding the +ip parameter, removing the +ip parameter, removing the -port, adding the -port, adding the +hostport and without +hostport.
My static IP is 76.188.243.78. It hasnt changed in a few weeks, so I'm assuming its static.
I've forwarded ports 27000 to 27016.
current tf.bat is
orangebox\srcds.exe -game tf +hostname "Team Gaming Guerillas Server" +map cp_gravelpit +maxplayers 16
I have NOD32 Anti Virus + Firewall, and I've configured the exceptions in there and I have Windows Firewall in Vista off.
If you want screenshots to aid me, I'd be glad to provide them. Thank you.
And here is my current Server.cfg
Code:
// General Settings //
// Hostname for server.
hostname Team Gaming Guerillas TF2 Server
// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 16
// Maximum number of rounds to play before server changes maps
mp_maxrounds 5
// Set to lock per-frame time elapse
host_framerate 0
// Set the pause state of the server
setpause 0
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 1
// Is the server pausable
sv_pausable 0
// Type of server 0=internet 1=lan
sv_lan 0
// Whether the server enforces file consistency for critical files
sv_consistency 1
// Collect CPU usage stats
sv_stats 1
//Server Password
sv_password *
// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
// Contact & Region //
// Contact email for server sysop
sv_contact *
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 1
// Rcon Settings //
// Password for rcon authentication
rcon_password *
// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 5
// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5
// Enable/Disable RCON logging
sv_rcon_log 1
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
log on
// Log server information to only one file.
sv_log_onefile 0
// Log server information in the log file.
sv_logfile 1
// Log server bans in the server logs.
sv_logbans 1
// Echo log information to the console.
sv_logecho 1
// Rate Settings //
// Frame rate limiter
fps_max 600
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000
// Minimum updates per second that the server will allow
sv_minupdaterate 60
// Maximum updates per second that the server will allow
sv_maxupdaterate 100
// Download Settings //
// Allow clients to upload customizations files
sv_allowupload 1
// Allow clients to download files
sv_allowdownload 1
// Maximum allowed file size for uploading in MB
net_maxfilesize 15
// Team Balancing //
// Eanble team balancing
mp_autoteambalance 1
// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 30
// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 15
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 2
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1
// Time after round win until round restarts
mp_bonusroundtime 2
// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//Enable sudden death
mp_stalemate_enable 1
// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300
// game time per map in minutes
mp_timelimit 25
// Client CVARS //
// Restricts spectator modes for dead players
mp_forcecamera 0
// toggles whether the server allows spectator mode or not
mp_allowspectators 1
// toggles footstep sounds
mp_footsteps 1
// toggles game cheats
sv_cheats 0
// After this many seconds without a message from a client, the client is dropped
sv_timeout 120
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 2
// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2
// time (seconds) between decal sprays
decalfrequency 30
//Fall damage
mp_falldamage 5
// Communications //
// enable voice communications
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0
// amount of time players can chat after the game is over
mp_chattime 10