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TF2 Gameinfo.txt Error
#1
When startup my TF2 server, I'm hit immediately with an error that says KEYVALUES Error: LoadingFromBuffer: missing <in file tf2/gameinfo.txt

[Image: 10f6z4m.jpg]

This error started to occur after I checked for updates with the HLDS updater. The shortcut was
Code:
C:\SRCDS\Updater\HldsUpdateTool.exe -command update -game tf -verify_all -dir c:\SRCDS
I then removed the -verify_all and tried to re-update, but it still gave me the same error.

The gameinfo.txt file I'm using now. I edited a line so that it would boot with MetaMod:Source. I used that to install Mani Admin mod for map voting.

Code:
"GameInfo"
{
    game    "Team Fortress 2"
    gamelogo 1
    type multiplayer_only
    nomodels 1
    nohimodel 1
    nocrosshair 0
    hidden_maps
    {
        "test_speakers"        1
        "test_hardware"        1
    }
    nodegraph 0


    FileSystem
    {
        SteamAppId                440        // This will mount all the GCFs we need (240=CS:S, 220=HL2).
        ToolsAppId                211        // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
        
        //
        // The code that loads this file automatically does a few things here:
        //
        // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
        // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
        //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
        // 3. For the first "Game" search path, it adds a search path called "MOD".
        // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
        //

        //
        // Search paths are relative to the base directory, which is where hl2.exe is found.
        //
        // |gameinfo_path| points at the directory where gameinfo.txt is.
        // We always want to mount that directory relative to gameinfo.txt, so
        // people can mount stuff in c:\mymod, and the main game resources are in
        // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
        //
        SearchPaths
        {
            GameBin                     |gameinfo_path|addons/metamod/bin
            Game                |gameinfo_path|.
            Game                tf
            Game                |all_source_engine_paths|hl2
        }
    }
}
            tf
            Game                |all_source_engine_paths|hl2
        }
    }
}

My server.cfg file in case it helps.
Code:
// this is your server name as shown in the server list
hostname "<server name>"
sv_password <password>
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password SPARTAN120
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 240
// Timelimit (in seconds) of the stalemate round
mp_timelimit 40
// game time per map in minutes
mp_stalemate_enable 1
// enables sudden death at the end of rounds

// end cvars for round and game times

// start cvars for win conditions

//FIXED

mp_maxrounds 6
// Max number of rounds to play before server changes maps
mp_winlimit 0
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 1
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_forcerespawn  1
// People auto-respawn after the cooldown time
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 30
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over
// Set to 15 to fix BM map changes

// end cvars for communication

// start download cvars

sv_allowupload 0
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 75
// Max download file size. Default is 15
// This is set to 75 because custom maps are HUGE!
sv_downloadurl ""
//redirect download location


// end download cvars

// start bandwidth rates/settings

sv_minrate 5000
// Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxrate 72000
// Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minupdaterate 10
// Minimum updates per second that the server will allow. Default: 10
sv_maxupdaterate 100
// Maximum updates per second that the server will allow. Default: 60
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log on
// enable or disable server logging. on is on / off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 1
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 1
// log everything in one file
logaddress_add 140.192.244.120:27500
// For stats

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 1
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact podtf2@gmail.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 0
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg

// end execute ban files

//respawn timers
mp_disable_respawn_times 1
mp_respawnwavetime 5
//end respawn timers
#2
Does anybody have an unchanged gameinfo.txt that I can try?
#3
Remove the last 5 lines of your gameinfo.txt

i.e. it should look like this:
Code:
"GameInfo"
{
    game    "Team Fortress 2"
    gamelogo 1
    type multiplayer_only
    nomodels 1
    nohimodel 1
    nocrosshair 0
    hidden_maps
    {
        "test_speakers"        1
        "test_hardware"        1
    }
    nodegraph 0


    FileSystem
    {
        SteamAppId                440        // This will mount all the GCFs we need (240=CS:S, 220=HL2).
        ToolsAppId                211        // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
        
        //
        // The code that loads this file automatically does a few things here:
        //
        // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
        // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
        //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
        // 3. For the first "Game" search path, it adds a search path called "MOD".
        // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
        //

        //
        // Search paths are relative to the base directory, which is where hl2.exe is found.
        //
        // |gameinfo_path| points at the directory where gameinfo.txt is.
        // We always want to mount that directory relative to gameinfo.txt, so
        // people can mount stuff in c:\mymod, and the main game resources are in
        // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
        //
        SearchPaths
        {
            GameBin                     |gameinfo_path|addons/metamod/bin
            Game                |gameinfo_path|.
            Game                tf
            Game                |all_source_engine_paths|hl2
        }
    }
}
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#4
Yep, that solved it. Thanks.
#5
Hey guys, i'm getting some error that says:
"MountAppFilesystem() failed:
SteamMountAppFilesystem(440,429267296,0xe25fd24) failed with error
106: Failed to resize the cache file"

... what do I do now??
#6
Please do not raise old, dead threads from the dead. If you need similar help, please feel free to post your own thread with your question. Remember to read the required READ ME FIRST thread for the area in which you are posting.

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Please do not PM me for server related help
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