SRCDS Steam group


64-bit and 1000FPS ??
#1
Hi, I'm trying to achieve getting 1000FPS on source servers.

I've heard 64-bit doesn't allow for 1000FPS for srcds??

I've got 8 gigabytes of ram in my box, and I REALLY REALLY would like to utilize all 8 gigs. So how can I utilize all 8 gigs of my ram and still run 1000FPS source servers? Because I'm also going to be running 1.6 and other game servers.

Hardware:
2x Xeon Harpertown E5410's @ 2.33GHZ
8 Gigs of ram
15K RPM SAS Drives
Running on Centos 5

kernel:
2.6.18-53.1.19.el5
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#2
Unless the Linux version is special, SRCDS does not have a 64bit version.
I could be wrong, but to my knowledge there is no 64bit version of SRCDS.
~ Mooga ...w00t? - SRCDS.com on Twitter
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#3
Yeah. 64-bit can run the 32-bit source server, but only at a max of 333FPS. Is there anyway I can bump that up to 1000FPS without having to switch to 32bit rendering 70% of my ram useless?
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#4
from what ive read on forums, 64bit and 1000fps do NOT get along. unless you run other applications, i doubt that much ram is necessary
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#5
Well I plan to host around 300-350 slots(varying games, fps, tickrate) maximum with the likelihood that no more than 150 or so would be full simultaneously. Does anyone agree that 8 gigs might be overkill for that many slots considering CPU's get overloaded before ram does?
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#6
Ya, I've heard of people running large servers with under a gig of ram.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#7
8GB ram for running SRCDS servers is just overkill.

I have 4GB in our box and I have never seen it use more than 2GB, keeping in mind I run about 5 servers.
Clan of Doom: www.clanofdoom.co.uk






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#8
for my boxes, srcds at 12 slot starts off at only 80MB, but can peak up to 250MB

so a 100 slot requires about 2.5GB at max
200 slots = 5GB max
300 slots = 7.5GB max

So its safe to say 8GB will be enough. It won't be a overkill but then again, i doubt you will ever have a single server with 300 full at any one time.

I'm running intel quad core q6600's and it can bearly keep up with 100 slots full (about 80% cpu usage)..
I wonder how 2x Xeon Harpertown E5410's @ 2.33GHZ will go in comparison.
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#9
So, should i get the 32 bit version of Ubuntu Server Edition? Because I want to run 1000fps on my box Smile

Or is there any other linux version you can recommend thats better then Ubuntu Server Edition?
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#10
Hazz Wrote:8GB ram for running SRCDS servers is just overkill.

I have 4GB in our box and I have never seen it use more than 2GB, keeping in mind I run about 5 servers.
I'd agree if you were NOT going to touch TF2...

On our Windows Server 2003 boxes the srcds instances for some tf2 servers if untouched for about 2 weeks use around 1GB of RAM each. Keep in mind though our tf2 servers are full allmost 24/7.

There is a small memory leak in TF2 srcds that affects both windows and linux - over time on a busy server it adds up.
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#11
Whats the performance differences in between 64bit and 32bit?
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#12
I'd just like to point out that I'm hitting ~950 fps on a Fedora 9 server architecture:x86_64. This is just new install with no addons or other 'enhancements'. I started the server with <+max_fps 1000> appended at the end. I haven't tested for stability of configured it fully yet.
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#13
cornelius785 Wrote:I'd just like to point out that I'm hitting ~950 fps on a Fedora 9 server architecture:x86_64. This is just new install with no addons or other 'enhancements'. I started the server with <+max_fps 1000> appended at the end. I haven't tested for stability of configured it fully yet.

I can confirm the same ~950 FPS on a Debian 4.0 x86_64 - but with custom compiled 100Hz kernel (NOTE: 100HZ, not 1000HZ). I believe the server would've made the 950 even with the stock kernel. I used "fps_max 0". Game server is CS:S.
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