02-04-2008, 06:30 AM
Hi all.
Server works fine, and I developed my own statistic script in Perl with SourceMod-Ingameplugin.
But, since some days, something really mysterious happens: Sometimes if I start the server, the port is changing from 27015 (what I want and is default) to 27016... And I dunno why. It isn't MetaMod or Sourcemod or a plugin of them because it happend before I installed them.
That's the console output:
How can I force that the port is always 27015? I tried -hostport 27015 too. No chance.
Another question, why does TF2 says the server Client.dll is not the same like the client Client.dll? My fault? Too new serverversion?
Thanks for help.
Server works fine, and I developed my own statistic script in Perl with SourceMod-Ingameplugin.
But, since some days, something really mysterious happens: Sometimes if I start the server, the port is changing from 27015 (what I want and is default) to 27016... And I dunno why. It isn't MetaMod or Sourcemod or a plugin of them because it happend before I installed them.
That's the console output:
Quote:Network: IP 192.168.1.2, mode MP, dedicated Yes, ports 27016 SV / 27006 CLMy .bat file contains this:
Quote:srcds.exe -console -game tf +port 27015 +maxplayers 6 -autoupdate +map cp_wellThe port argument is here since this happens. It's bad for my script because I can't know the port of the server (it doesn't say it to me as variable in logs - or does he?) and so it's a 50:50 chance that the rcon-connection fails.
How can I force that the port is always 27015? I tried -hostport 27015 too. No chance.
Another question, why does TF2 says the server Client.dll is not the same like the client Client.dll? My fault? Too new serverversion?
Thanks for help.