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ive tryed it all, going nuts
#16
also, i know im not so pro with this kinda thing but seems that their are lost of noobish questios in forum. cool if i chime-in on some? ppl dont know bout ports, lan-V-wan, cmd.... ill be nice just wana help, maby some one out thier can help me?
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#17
os is not an issue at this time, something is blocking your traffic. do you have another cable modem you can use? something that isn't a gateway like a motorola 5xxx series so you get a public ip instead of a nat'd one?
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#18
ran ping plotter for 2 hrs today (unfortuanitaly from another comcast connection) min 30ms max 50ms. the only unresponcive hops are the ones i expected, node recevers and 1 fiber switch. comcast node recevers wont ping, thats the packet loss i saw @ your 2nd hop aswell. so trace route from 1 comcast to another in same market will show 3 unresponsive and then destination ip.

as for giveing the pc a public ip, it has 1. comcast comerical uses a gateway (smc or netgear in my market) the gateway has an asignable public ip and a private nated ip range. for example my pc on the private side is nated and runs on a wan ip of 75.xxx.xxx.118, nated to lan 192.168.1.x and firewalled. the server is asigned (through NIC's tcpip) a public wan ip 75.xxx.xxx.117 on dif subnet and uses gateway ip of 75.xxx.xxx.118 (rip v.2 routeing) and is currentally not firewalled and acting as a passthrough. both ip's are pingable and public, comcast can do 10 or so of thease on 1 gateway. the old server ran from moto surfboard and would spike @ 900ms. but it was a dynamic public ip on a resedental acount. so betwix old dell server and random ip changes i figured this not to be a good hosting soultion(but could get joiners while hosting orange_x. when map changed ppl drop like flyes and even show up as {steam could not verify...})
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#19
just to be sure im rolin right here is server .cfg

// this is your server name as shown in the server list
hostname "Murderapolis MN"

sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "xxxx"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit 3
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 42
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact blah@blah.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg

// end execute ban files
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#20
ok maby i am r-tarded dont know how i missed it but changed sv_region 3(europe) to -1(world) prob should be faster @ 0 (east coast usa) but like the idea of world... it changed server to :27011 on master server .. still can see every where(steam- gamemonitor), waiting for joiners to see if change is good... also installed .net framework 3.5 for fun... might help or do nothing IDK.
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#21
StinkeyFingers Wrote:from what i have read @ steam linux isnt really supported.

The Linux SRCDS is better then for windows.
Windows SRCDS STILL doesn't have auto_update...
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#22
so whitch linux would be best?
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#23
Ask in the Linux area. I don't use the *nix version.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#24
StinkeyFingers,

In reading the information you have provided thus far, I think I might be able to provide some more.

I also am on Comcast and have similar package as you. My box is XP Pro P4 w/ HT 3.8 Ghz, 2GB RAM, 10/100/1000 NIC. I run the TF2 server just fine and it appears on the Steam server list. Furthermore, ppl can join it w/o problem....sometimes.

Recently, it did crash as basically all 7 joiners did not have a map that was on the server, thus downloading it. It seemed to be enough to crash it. Since you are a home based machine and w/o fast DL service, I would suggest the following:

1. Disallow client uploads
2. Set your region to more appropriate (e.g., East or West, not World)
3. If you have more than just default maps, then tell your friends to obtain them separately and install, rather then D/L from your server.
4. Last thing. Here are the ports I am forwarding to my machine, which is statically assigned on the private address. My public IP has changed a bit often in the last week, but that has had no impact on my setup.

UDP 1200
UDP 27000-27014
UDP 27020
TCP 27030-27039
TCP 27015

(forgot my source on this)

edit- according to the following link, only 2 ports needed: TF2Port

Other option -- is to DMZ the private IP address of your machine. Course I only recommend that if the machine is only being used as a server w/ no sensitive or important stuff on it.

I don't claim to be an expert, just want to share my experience as it is somewhat similar to yours.
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#25
ok i set region to us east...let me see if i folow the logic.. by only allowing east coast joiners they will ping better and server wont be draged down low ping long distance connections?

turned off client uploads (download is still on)... thought client upload was for sprays and what not, allow client download is for maps? but will push server back to defultmap list just to c.

as for ports and dmz, i have asigned a public ip to the nic of my pc via comcast static ip (rip version2 routeing) this is a service that isp provides for hosting. it is a public static ip (no nat/firewall). "A Static IP will allow you to assign your own server or firewall with a public static-routable IP. For example, you could run an email, Web, or VPN server" ( http://www.comcast.com/corporate/business/small/faqs.html ) so in short their is no ports to be forwarded (from WAN to LAN) becouse ip is public. i have no other use for this pc other than to host game so right now it is WIDE OPEN both windows firewall and optional static ip firewall are off. double and tripple checked! once i figure this problem out i will start closeing down ports with the excption of 27005-27015 the required steam ports or what ever i find that works.

now this fast download stuff? what is(ftp/tftp)? and how to get? i do have pro and server winOS's would be willing to try if cant use home for it. i have read some posts that tell you how to use sv_downloadurl witch is like mirrioring downloads to another pc. probly wouldnt help much on the same gateway as bandwith is shared between public and private ip. but if i could get a friend to give up some bandwith i could push my server downloads to their ip and keep players on server happy while others download map from dif location.

sry post is gettin so long some one tell me when is time for new thread, and thanks in advance for the help.
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#26
ok got joiners ... verifying client info took for ever tho. even ppl i know that could join fast before cant now! hate to do it but cuz i can gona load server 03 to c if is dif... xp home is good client but cant be so good of server. still interested in fast downlods if any one gots info. THANKS for helpin me work through shizzel will post new thread if prob with 03, will continue to check this thread tho. prob not xp home but IDK any more, & like i said just gona try cuz i can.

thanks again SRCDS.com ROCKS!!!!!!!
c-u on the other side.
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#27
Hey man I joined to ask a question myself but I figured I may be of assistance to you. First thing I would try adjusting would be the rate settings you currently have. 20000 for a minrate is really high.

I have my minrate set to 1500, and my maxrate is at 30000, so basically I would just lower the minrate cause anyone who doesnt have their rates set that high will have problems on your server...

My maxupdaterate is also at 70...and adjusting your cmdrate to have an "in between" area might not be a bad idea either. It seems as though you have your bandwidth settings setup for a server running off an OC connection. comcast is fast, but it has its limits. I also have comcast and have hosted a good 16-17 people game on 66 tic without the connection crapping out. I may have hosted up to 20 people, but at the time people were playing in different game servers I run (I was playing too), so I couldn't really get an accurate count. I run 6 dedicated servers all together from 3 other pcs, and most of the time only one server will have activity. (Old games that have small communities or newer mods that dont have much server support)

As far as the fast downloads, if you own web space then that's where you want to store your maps. You can run you own website, of course, but youll kill your bandwidth if you do that. So basically I run my game servers from home then use my server homepage domain for the map downloads. (Fantastic HTTP speed dls') You must also zip the maps into .bzip format. (Free programs out there to do so)

Like I said I think if you adjust your rates, things will run a lot smoother. 66 tic should be just fine as well. Hope this helps a bit.

Edu
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#28
sry havent checked post in a bit. tryed fedora 8 had some success... but it crashed the game @ 3 players.. then after a while would run @ 90% cpu with no apps going. probly cuz i r linux noob..idk ...tryed server 08 but host pc is too wimpy and 08 is to hevvy. 2k pro too old, works but Meh. crashed it with new maps & mani + think i got haxed or something (abnormal activity after 1st day on wan/lan). So back to xp home.

i will try
minrate set to 1500
maxrate is at 30000
maxupdaterate 70

ty edu
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