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TF2: remove team limit
#1
Im struggling to find a way to remove the initial team limit. Like 2 joining blue with no one on red.

I have removed the autoteam balance, but i think its checks only when running a match.

my server.cfg file for this is:

mp_teams_unbalance_limit 0
mp_autoteambalance 0
mp_limitteams 0

but tf2 doesnt like the mp_limitteams command.

Can anyone help me out here please?

--Magger
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#2
These config settings should work Smile
Code:
mp_autoteambalance 0
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 0
// Teams are unbalanced when one team has this many more players than the other (0 disables)
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#3
they work if teams get unbalanced when a game is running. Like 10 blue and 10 red fights. 2 red leaves, then the server automatic balance teams, moving a blue player to red team.

What I want is the opportunity to select to join blue, when blue has 1 more player than red. Nomally I cant do that, theres a no entrance sign over blues door.
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#4
Try setting the last one to 1 maybe?
Code:
mp_autoteambalance 0
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)

I might actually implement that myself if that works Smile
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#5
(11-01-2007, 02:35 AM)Mooga Wrote:  Try setting the last one to 1 maybe?

Code:
mp_autoteambalance 0
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)

I might actually implement that myself if that works Smile

Thank you for this admin! Roofing Companies
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#6
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