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TF2 server is not working.
#1
Hi!
Iam new to this with setting up a server with srcds and I need help Sad
Iam trying to setup a dedicated Team Fortress 2 server, but it's not shown in the list over servers (not internet or lan).

I have done following:
Quote:mkdir tf2
cd tf2
wget http://www.steampowered.com/download/hldsupdatetool.bin
mkdir srcds_l
mv hldsupdatetool.bin srcds_l/
cd srcds_l/
chmod +x hldsupdatetool.bin
./hldsupdatetool.bin
chmod +x steam
./steam -command update -game "tf" -dir .
./steam -command update -game tf -verify_all (a few times)
cd orangebox/tf/cfg/
pico server.cfg
Saved the infor from:
http://forums.srcds.com/viewpost/27849#pid27849
chmod +x server.cfg
cd ../../

./srcds_run -game tf +map ctf_2fort +maxplayers 24 -autoupdate
That gives me following:
Quote:Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24
Unknown command "startupmenu"
RCON Server bind failed (Cannot assign requested address)
Network: IP 192.168.1.103, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
--------------------------------------------------------
sv_pure set to 1.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
Adding master server 72.165.61.190:27011
Adding master server 72.165.61.189:27011
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
VAC secure mode is activated.




./srcds_run -console -game tf +ip 83.219.194.222 -port 27015 +map ctf_2fort
Givs me following:
Quote:Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "startupmenu"
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Thu Oct 25 22:03:30 CEST 2007: Server restart in 10 seconds

./steam -command update -game "tf" -dir .
gives me following:
Quote:Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 12
Checking/Installing 'Team Fortress 2 Materials' version 5
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Team Fortress 2 Linux Dedicated Server' version 7

./steam -command update -game tf -verify_all
Gives following:
Quote:...Alot of stuff...
0.00% ./orangebox\srcds_i486
0.00% ./orangebox\srcds_run

HLDS installation up to date


I have opend following ports in my firewall:
TCP: 6003, 7002
UDP: 27005-27015

Iam useing shorewall as firewall on the server also ... and thire I have opend the same ports.
Iam not running the game as root.
And the IP is NOT correct that the game says (192.168.1.103) ... I have 83.219.194.222 on internet .. and 192.168.1.105 on the networkcard I want to use.. and one card thats shut down that had 192.168.1.101.
So I have no clue where it get 192.168.1.103 from.

I don't know where the error can be or what I'a doing wrong.

Please help me.
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#2
./steam -command update -game tf -verify_all

This one looks correct...

I had the same issue... I thought the server wasn't running but it was.

I had tried to connect and it didn't let me... looked around for hours for issues and couldn't find anything ...

Then tried to connect again and it worked.

I'm not sure what the deal is but the code you posted from the output for the command line at the top of this post looks right to me.

you should be working
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#3
Now it's working... stupid me had forgor to update the shorewall firewall :S
Thanks for yor help. It made me thinking about the firewall again Smile
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