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TF2 Startup Issues
#1
Hey guys,

Wondering if you could point me in the right direction here.

Redhat Enterprise
New dedicated server so everything should be up to date

tf2 startup Wrote:Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24
Unknown command "startupmenu"
Network: IP 75.126.81.144, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Unknown command "mp_friendlyfire"
Unknown command "sv_maxspeed"
Server logging enabled.
Server logging data to file logs/L1024002.log
L 10/24/2007 - 12:02:00: Log file started (file "logs/L1024002.log") (game "/home/tf2/srcds_l/orangebox/tf") (version "3258")
Unknown command "middle"
--------------------------------------------------------
sv_pure set to 1.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
exec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
Adding master server 68.142.72.250:27011
Adding master server 69.28.151.162:27011
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
VAC secure mode is activated.

This is where it stops.

The only thing I see that is telling me something is wrong are the two lines:

net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal

I've seen these errors in the forums elsewhere but nobody has posted what they mean or how they fixed them.

I've tried multiple server configs since this happens right after the server config is executed.

I've turned off the firewall so it's not anything to do with the game not being able to reach outside...

Here is the startup script i use...

./srcds_run -console -game tf +ip 75.126.81.144 +maxplayers 24 +map ctf_2fort

I've tried multiple startup options to no avail and was hoping someone had this same issue and could shed some light on it for me.

Thanks a million for any help you could provide.
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#2
Did you ever figure this out? I am having the same exact problems

ahighone Wrote:Hey guys,

Wondering if you could point me in the right direction here.

Redhat Enterprise
New dedicated server so everything should be up to date

tf2 startup Wrote:Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24
Unknown command "startupmenu"
Network: IP 75.126.81.144, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Unknown command "mp_friendlyfire"
Unknown command "sv_maxspeed"
Server logging enabled.
Server logging data to file logs/L1024002.log
L 10/24/2007 - 12:02:00: Log file started (file "logs/L1024002.log") (game "/home/tf2/srcds_l/orangebox/tf") (version "3258")
Unknown command "middle"
--------------------------------------------------------
sv_pure set to 1.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
exec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
Adding master server 68.142.72.250:27011
Adding master server 69.28.151.162:27011
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
VAC secure mode is activated.

This is where it stops.

The only thing I see that is telling me something is wrong are the two lines:

net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal

I've seen these errors in the forums elsewhere but nobody has posted what they mean or how they fixed them.

I've tried multiple server configs since this happens right after the server config is executed.

I've turned off the firewall so it's not anything to do with the game not being able to reach outside...

Here is the startup script i use...

./srcds_run -console -game tf +ip 75.126.81.144 +maxplayers 24 +map ctf_2fort

I've tried multiple startup options to no avail and was hoping someone had this same issue and could shed some light on it for me.

Thanks a million for any help you could provide.
Reply
#3
From what I've heard on other forums, this isn't an issue unless it causes you issues.
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#4
Skooma Wrote:From what I've heard on other forums, this isn't an issue unless it causes you issues.

Of course its an issue, it shouldn't be happening. Im having the same problem on Fedora 8. The TF2 server is able to connect to the Steam servers and a VAC connection is successful. However, I cannot connect to the server from my PC sitting right next to the game server PC.
Im thinking its something to do with the firewall settings on the linux box. I do have SELinux running. I just wish that Value would do a MUCH better job of documenting setting up a server and trouble shooting problems like this.
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#5
Cheekie Bandito Wrote:I just wish that Value would do a MUCH better job of documenting setting up a server and trouble shooting problems like this.

Problems? What problems? If you mean the net.cpp errors, even programmers and software engineers from Valve say to ignore them as they pose no harm. If srcds has an error which detrimentally affects it, it will break and stop the server from continuing to start.

http://developer.valvesoftware.com/wiki/Main_Page

There's all your information there. If you're talking about a lazy man's guide, you won't find an official one. Plus the abundance of other how-to's out there negate the need for Valve to release one of their own.

Code:
Adding master server 68.142.72.250:27011
Adding master server 69.28.151.162:27011
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful.
VAC secure mode is activated.

If you see these lines or anything similar, your server is up and running - no matter whatever else appears before.
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#6
Sounds like the Valve coders are taking lessons from Microsoft's.....
Why post the error message if it means nothing and can be ignored?


Anyway, I disabled SELinux and I can now connect to the server.....
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