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Don't think so, people running P4's and AMD64's have been experiencing same problems so i assume this covers all.
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07-27-2007, 10:03 AM
(This post was last modified: 07-27-2007, 10:04 AM by Muppet.)
Not sure what revision precisely, but its occurred in the last 2-3 July updates.
I'm currently running a 1000hz 2.6.20 kernel with the latest srcds revision and beta build successfully with no problems.
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I would just wait if i was you really. The update will be released very soon.
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Once you've installed the beta (using -beta srcds0725), how easy is it to go back to the last complete release, if it causes more problems for example?
Can I just run hldsupdatetool without the -beta switch and it'll overwrite the beta files? Will this break any mods I have installed (Mani for example).
Just wondering.
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You could just copy the srcds dir and update one to the beta (its what i do, find it easiest), so you always have one testing beta's and the other running latest stable version.
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i have one problem , when i start ./srcds_run -console -game cstrike +ip 10.6.40.1 -port 27015 +map de_dust +maxplayers 12 -tickrate 66 +fps_max 600 -nomaster -insecure +sv_lan 1 for example , it load at Master server communication disabled. , and stuck there , and take long long long time 1 , 2 min or 3 to say World triggered "Round_Start" , and then the source dedicated Server start , and then my clients can see the server ,
My Question is why it take long time to start ? it is a bug with this revision (v1.0.0.34_3150) because in older revision this not happen.
AXL
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another thing is that when any client try to connnect the server stay stuck , for a time and later , still running , this happen every any client try to connect to the server.