06-22-2007, 03:20 AM
if ur running ur server in console mode right click on your srcds shortcut u made and properties over add this too it -tickrate 100 plus all ur other commands
My server
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06-22-2007, 03:20 AM
if ur running ur server in console mode right click on your srcds shortcut u made and properties over add this too it -tickrate 100 plus all ur other commands
where exaclty in properties do i add it , thanks!
and what rates should i have for a server with 6 players.
Tickrate has to be set on the starting command line and can't be changed once the service is running. Command line examples:
33 tick: start /wait srcds.exe -console -game hl2mp -tickrate 33 +maxplayers 7 +map de_dust 66 tick: start /wait srcds.exe -console -game hl2mp -tickrate 66 +maxplayers 7 +map de_dust 100 tick: start /wait srcds.exe -console -game hl2mp -tickrate 100 +maxplayers 7 +map de_dust Also, you can run other tickrates as well depending what performance/quality mix you want. For example 25 (eeew), 50, 75, 83 (any value you want, really) If there are a moving things (entities) on a map that adjusting the ticrate can cause them to act oddly so if you use something non-standard make sure that the map works properly (doors open, etc). Personally, I like 50 as it is less expensive than 66 but better than 33 quality-wise. If I was running a shooter style server from my slow connection I'd probably run at 50. If you need something more than 66 I'd try 75 before jumping to 100. But remember, as Dracona said, that the higher this number the more cpu power and bandwidth will be needed. An example: I run a puzzle maps server (I have 375kbps up, P4-1.7 CPU, 33 tick) and there are a lot of moving things on these maps. On the most intensive maps, I can host 6 players at about 85% cpu. On the other hand maps without moving parts I can easily host 12 at 35% cpu. When I up it to 66 it doubles CPU and sometimes maxes out the server on the intense maps as well as cuts the effective user capacity in half. I used to run a dual P3-550 server on the same connection and as long as I didn't run maps with entities I could support 7 users without maxing out the cpu. At 100 tick (on the p4-1.7) I can only host 3 players and it still can max out the server. It's really important to tune the server settings or your users will simply leave; many wont even bother to complain. There's a link to an article in the forum somewhere that discusses how to get it tuned properly. Besides tickrate, make sure you address these (among other) settings: sv_minrate, sv_maxrate, sv_minupdaterate, sv_maxupdaterate Here's one: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
06-22-2007, 07:32 AM
Thank you!
uhh my server was running fine for a while. but today i shut it down for a sec, then typed this in cmd to start it up
cd c:\program files\valve\hlserver srcds.exe -console -tickrate 100 -game cstrike +maxplayers 12 +map surf_skyworld and it is no longer working, nothing happens... ive been spending a long time now trying to figure this out. did i forget something? :s |
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