02-07-2005, 11:52 AM
Hello all,
I am hosting my maps on my domain on the internet. Well it appears that the source engine requires that a player download the map everytime they encounter the map in a new game. Meaning.. On a map switch. If you already downloaded it a few matches back, you have to download it again.
It appears that when its downloaded and placed in cache, the cache is not referenced before the download.
I have a 35GB download cap on my hosted account and I had to stop hosting the server for a few days as I was at 83% of my bandwidth limit in the month on Jan.
When I took a look at the webalizer logs and stats and was amazed to find 11000 hits from my game servers IP and user agent of "Half-Life 2".
Now its Feb and I enabled the server again on 2/2/05. I just checked my bandwidth usage and I am at 11% in 4 days.
I am an experienced game admin in Quake, JA, JO, UT, UT2004. I have also ran HL with the AdminMod. I have never seen such an issue.
I know that in UT the community has a couple of redirection servers that very nice people run that allows admins to point to for content downloads so you do not have to burden your connection or self with the bandwidth additions.
Is such a thing being planned for SRCDS?
Am I the only one who has this issue?
Have I set up this redirection wrong? (I assume not as it is working).
Cheers to all!
I am hosting my maps on my domain on the internet. Well it appears that the source engine requires that a player download the map everytime they encounter the map in a new game. Meaning.. On a map switch. If you already downloaded it a few matches back, you have to download it again.
It appears that when its downloaded and placed in cache, the cache is not referenced before the download.
I have a 35GB download cap on my hosted account and I had to stop hosting the server for a few days as I was at 83% of my bandwidth limit in the month on Jan.
When I took a look at the webalizer logs and stats and was amazed to find 11000 hits from my game servers IP and user agent of "Half-Life 2".
Now its Feb and I enabled the server again on 2/2/05. I just checked my bandwidth usage and I am at 11% in 4 days.
I am an experienced game admin in Quake, JA, JO, UT, UT2004. I have also ran HL with the AdminMod. I have never seen such an issue.
I know that in UT the community has a couple of redirection servers that very nice people run that allows admins to point to for content downloads so you do not have to burden your connection or self with the bandwidth additions.
Is such a thing being planned for SRCDS?
Am I the only one who has this issue?
Have I set up this redirection wrong? (I assume not as it is working).
Cheers to all!