SRCDS Steam group


SourceMM - Problem!
#1
Hey -

I've got a problem. I just finished re-installing my SRCDS, CS:S dedicated Windows server and now my SourceMM won't work. If i download automated installer, install it on steam user dedicated server it's working great. Now if i copy the metamod directory to addons in SRCDS folder, then when i go to console and type "meta" i get unknown command. It's exactly same way i installed it on steam>tools>Source dedicated server, but it won't work on SRCDS. Any one knows what to do here?

News't Mani version, news't SRCDS version installed. No other mods installed.

-----------------------
Server specs:

Intel Pentium 4HT 3.06Ghz (2CPU's)
2x512Mb Ram
160GB HDD

-----------------------

Thanks ..
Reply
#2
did you edit the gametypes.txt file?
Reply
#3
gamefiles.txt file should be edited with an extra line: http://wiki.tcwonline.org/index.php/Installing_SourceMM
[Image: banner.gif]

Reply
#4
Delited, since its taking so much space to scroll down on ...
Reply
#5
Read, SourceMM has got NOTHING to do with mani. Just place the extra line in gamefiles.txt

http://wiki.tcwonline.org/index.php/Installing_SourceMM

Open the file in the mod folder called "gameinfo.txt". You will see a few lines at the bottom like this:

Quote:SearchPaths
{
Game |gameinfo_path|.
Game cstrike
Game hl2
}
[Image: banner.gif]

Reply
#6
yeah sorry i meant gamefiles.txt.... Big Grin
Reply
#7
fqdn Wrote:yeah sorry i meant gamefiles.txt.... Big Grin



Arghh okay, i think i messed up with gamtypes.txt. Your saying gamefiles.txt .. I dont got one, i've used windows search option but it cannot find it anywere too .. Were should it be placed ?

I got an gameinfo.txt were it says:


Quote:SearchPaths
"GameInfo"
{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0


FileSystem
{
SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game cstrike
Game hl2
}

                                          GameBin |gameinfo_path|addons/metamod/bin
                            }

}
Reply
#8
ok i'm not even going by memory anymore since it looks like it's just about gone, so this is what you have to do:

Quote:# Open the file in the mod folder called "gameinfo.txt". You will see a few lines at the bottom like this:

SearchPaths
{
Game |gameinfo_path|.
Game cstrike
Game hl2
}

# Add a line after the "{" sign but before all of the "Game" entries that looks like this:

GameBin |gameinfo_path|addons/metamod/bin
Reply
#9
my gameinfo.txt looks like this, What's wrong with it? :

"GameInfo"
{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0


FileSystem
{
SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game cstrike
Game hl2
}

GameBin |gameinfo_path|addons/metamod/bin
}

}
Reply
#10
.....


Attached Files
.txt   gameinfo.txt (Size: 1.55 KB / Downloads: 28)
[Image: banner.gif]

Reply
#11
exactly what i needed.

Thanks Big Grin
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)