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Portforwarding with belkin router?
#1
Ok i got so many ports on my router right now and none of them seem to work. I can join my server find, when i type in my router ip but when i give my friends my wan ip with the game port they cant join. All im asking if someone could help me and yes i tryed the portforwarding site and nothing happend. I did everything correctly just nothing seems to work. Im running on a windows xp service pack2,Belkin 4Port Router built in fire wall. I did turn the firewall off and i thought that was the problem but it wasnt. So could someone please help me thanks and [|>TTC<|] thanks you to thats my clan tag Smile.
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#2
I seem to have the same problem

Doesn't matter which machine I take.

I forward the port I choose for CSS to my server, but nothing helps.

I wanted to ask which portnumbers I need to forward as I expect it's not only 270xx which I choose myself.

Would be greatly helped if someone could help me on this issue.

Greetings,

Suicyder
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#3
Suicyder Wrote:I seem to have the same problem

Doesn't matter which machine I take.

I forward the port I choose for CSS to my server, but nothing helps.

I wanted to ask which portnumbers I need to forward as I expect it's not only 270xx which I choose myself.

Would be greatly helped if someone could help me on this issue.

Greetings,

Suicyder

I found ports

The port you choose for your server has to be forwarded to ur server UDP AND!!! TCP. Also u need to forward port 1200 UDP/TCP

example
UDP 27015
TCP 27015
UDP 1200
TCP 1200

extra tip: Server IP (best is static IP for the server)
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#4
Ok right now i have a dynamic ip adress so should i check static ip isntead?
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#5
Btw i tryed to do mystatic ip adress i went into ipconfig and typed in all the nesscary ips. But i got errors saying its wrong is there a site where i can find all my right ips thanks.
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#6
Ok i added the static ip adress but it completly screwed up my connections lol. So now im just on dynamic again Sad does anyone else have any ideas thanks.
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#7
So, i try my very Best.

Its recommended that You put a fixed LAN IP Adress to your Gameserver, in fact Rules/Portopening/Portforwarding on Your Router doesnt fit to Dynamic IP Adresses in most Routersystems.

I dont even know much about Belkin Routers, my experience belongs to D-Link, Cisco, Draytek, Netgear Models. On this Routermodels always fixed IP Adresses will be Set in Port FW, Portopening, Serverrules

Tell the Router that he ~must~ Forward/Open the needed Ports to this fixed IP Adress in Your LAN.

If Your Game Server doesnt Work in WAN (not recognized, not joinable eg.), try a more simple "Server" like HTTP oder FTP Server (Apache, FileZilla), and tell a Friend to connect to this "Easy-to-Set" Server. Most Routers do have FTP and HTTP "Demo Server Rules" default and this may help You set up the Router.

If this works, then You made your Homework on the Router, and try the next Step to make a Gameserver visible to Internet



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#8
Thanks i will try this sometime prolly tomorrow or something. Thanks for the help i get more help here then i do on steam forums lol.
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#9
Make sure your router is handing out DHCP. Go into the configuration tool for your router and set the IP scope to leave a few IP's open (for assigning static later):
Lets assume your router is dishing out 192.168.1.10 through 192.168.1.30. This will assign anywhere from .10 to .30 to client machines configured for DHCP. Now go to your game server and assign it a static address of 192.168.1.5. Notice this is not in your DHCP range.

Now go back to your router configuration tool and forward port 27015 (TCP and UDP) to 192.168.1.5.

If you want your server to show up in Gamespy, forward port 23000 (TCP and UDP) to 192.168.1.5

I hope this make sense. Your IP scope may be completely different, but the concept is the same. If your not technical with how IP works just remember that you must keep the IP's on the same subnet unless you confugre extra routes (NOT recommended for home use). This means when your IP addrsss is:
192.168.1.5 with a subnet of :
255.255.255.0

In basic form the three "octets" in your subnet that contain 255 specify that the first three octets in your IP address must match. The last octec in your subnet "0" specifies that you can use a range of 1-254 to allow communication between the computers.

Hope I haven't confused you!!
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#10
http://forums.steampowered.com/forums/showthread.php?s=4a40a55c5fd5fb98815b7433ff3cc640&threadid=189717

think u should try all intel u can find on this thread

hopefully this helps
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#11
Thanks guys for helping i got it so my friends can join now i just gotta get it so steam can add it to there server list lol. If you dont mind me promoting http://www.thetiredclan.com is my clan site check it out if you want thanks again Smile.
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