07-21-2006, 03:45 AM
Hey guys -
When I place the following in the autoexec.cfg of the server, the server is lagging HORRIBLY even when there is only 1 or two players in it (CPU utilization is apparently spiking all the way up to 50% on a dual xeon 2gb ram box that it's hosted on):
log 1
logaddress_delall
logaddress_add xx.xxx.xx.xxx:xxxx
I'd like to retain web stats logging, but it's killing the server and people hate it. My GSP has said they can't figure out the problem and refuse to help me out, suggesting I need a whole dedicated box for what I'm doing. All I have is DOD:S with HLStatsX, mani mod and a couple other mods (goremod, fakeclients, and statsmeminimum for action stats). With no errors listed in the log, it makes a log file of about 450-600k on the webserver in an hour, which I think is pretty minimal considering how many players connect to my gameserver and the data transferred for that. It's a 66 tick rate server, if that helps.
Any help appreciated!
When I place the following in the autoexec.cfg of the server, the server is lagging HORRIBLY even when there is only 1 or two players in it (CPU utilization is apparently spiking all the way up to 50% on a dual xeon 2gb ram box that it's hosted on):
log 1
logaddress_delall
logaddress_add xx.xxx.xx.xxx:xxxx
I'd like to retain web stats logging, but it's killing the server and people hate it. My GSP has said they can't figure out the problem and refuse to help me out, suggesting I need a whole dedicated box for what I'm doing. All I have is DOD:S with HLStatsX, mani mod and a couple other mods (goremod, fakeclients, and statsmeminimum for action stats). With no errors listed in the log, it makes a log file of about 450-600k on the webserver in an hour, which I think is pretty minimal considering how many players connect to my gameserver and the data transferred for that. It's a 66 tick rate server, if that helps.
Any help appreciated!