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it appers we get an error message when we load a custom map.
And it seems to only happend when we load a custom map.
The error says
Engine Error
Host_Error: Overflow error writing string table baseline downloadables
Then you press OK
and another error pop ups
srcds.exe-Application Error
The instruction at "0X0da87746" reference memory at "0x3cae00c0". The memory could not be "read".
Click on OK to terminate the program.
Does any one have any ideas what this error is about?
I also have fast download running and that is working fine.
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It seems to only happend when I try and run a cpl map
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its the map. Thats just basically a standard memory problem. happens a lot with srcds, which is what makes things like server checker usefull. in the event of that crash, server checker supresses that error, and resarts the server.
Are you sure the maps are made for the game your useing? I know once some guy was tryin to run cs 1.6 maps on a css server, and had problems forever, untill finally i found out the maps were for freakin 1.6! Anyways though, its the map. As a general rule of thumb, if the standard maps (downloaded with srcds) work, and any or even all custom maps don't work, its the maps fault more then likly. Get a hole of who ever made the maps. Also I noticed some maps don't work on different systems, no idea why. Like when I used to run a server on my computer, this one map called like awp_death$ or something would work fine. I moved the server to a different computer (same os, same server setup, everything) and the map produced that error. The only way I got the map to work at all was to disable virtual memory.
Which I almost forgot about the virtual memory, I know that helped a couple of my maps work. Might be worth a try, but that error sounds like the map isn't gonna work regardless..
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Update: I have 4 custom maps
CPL_Mill
CPL_fire
DE_ Contra
CS_Noir
Only CS_Noir and Stock maps will work
The 3 others will give me those errors any ideas