SRCDS Steam group


Multiple srcds servers
#1
Hello, I have an issue I am hoping you will be able to resolve for me. I am trying to host 2 servers from the same dedicated server. 1 CSS and 1 insurgency 2 different instances of srcds.exe itself. I am struggling to get the second server to appear in the global master server list. I can see it on the LAN etc but the issue is incoming clients cannot see the server in the master server list. I got around this by giving the server a second (LAN ip) for the switch +ip on the srcds but the issue is now my router is forwarding traffic to the other ip. I've dmzed the server but it's not helped.

The overall issue is my external ip is (for example) 86.92.43.76 and when traffic comes in on port 27015 it goes to the insurgency server. If I change the port of the CSS to something different it doesn't get listed in the global master server list.

Any advice?

Server is: Server 2012 R2
Processor: duel core
RAM:16GB
Game(s): CSS / Insurgency
Start Up Command:

CSS Startup Bat:
@echo off
title Counter Strike: Source
CD C:\GamingServers\CounterStrikeSource\CSSServer
:start
start /wait /abovenormal srcds.exe -game cstrike -console +map cs_assault +maxplayers 16 +sv_lan 0 -ip 172.16.0.26 -port 27020 -tickrate 100
goto start

Insurgency Start up Bat:
@echo off
title Insurgency Server
CD C:\GamingServers\Insurgency\InsServer
:start
start /wait /abovenormal srcds.exe -game insurgency -console +map buhriz strike +maxplayers 24 +sv_lan 0 -ip 172.16.0.25 -port 27015 -tickrate 100

goto start

Admin Mods: Insurgency - Sourcemod
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#2
In a nut shell, how do i host 2 different types of source server on the same box?
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#3
Hi there, Kendarr!

I don't understand all the problems about the second LAN IP and all the stuff. Valve has made a construction on their servers that makes it possible to actually change the ports on their server to whatever you want it to be. Example; goto your srcds.exe shortcut that would look like this: "c:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate".
In that command goto the end and make a space and write: "-port 27016" so it would look like this: "c:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -port 27016".
BUT, be carefull around the 27020-27025 there are some ports already being used for Steam communications. But else feel free to use the ports you want. I've the feeling of you already can do this as you already have written that. Just important to explain so we're clear.

Now, the reason your servers may not be shown in the global master list, that acutally are controlled be your Steam Libraries files which is an .dll files that may NOT be damaged or replaced. Anyways. Go to a website called: http://www.canyouseeme.org and test about your portforwarding are made correctly. That site will tell you, if anyone out on the network can see your service on that port BUT remember, you service has to be turned on when during the test.
For more help, just hit me:
Steam: bilbodog
Skype: bilbodog2
Facebook: http://www.facebook.com/bilbodog2

And don't forget to +rep [Image: NET-5.png]
- Best Regards bilbodog (Casper Thomsen)
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#4
Thank you this is now resolved. It was to do with port forwarding.
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