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Server is run, but is not visible on net
SRCDS Steam group


Server is run, but is not visible on net
#1
hello, i have a problem, i have a machine whitch 5 ip and 7 cs:s servers
servers run normaly, but 2 day ago servers run but is not visible on internet and anymore can not connect

i deactivate firewall but some problem, all port is open

logs:
Spoiler: show
Code:
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
exec autoexec.cfg: file size larger than 20MB.
maxplayers set to 32
Network: IP 178.168.55.195, mode MP, dedicated Yes, ports 27017 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"

eSTEAMATiON STEAM2 System is starting-up.
Version : 2.0
Type: Release Candidate 8 UPDATE 1
Release Date: 24 November 2010 11:30 AM
Author:ViTYAN

eSTEAMATiON STEAM2 initialization and preconfiguring process has been started...
eSTEAMATiON loaded legit STEAM2 library

eSTEAMATiON STEAM2 v2.0 Release Candidate 8 UPDATE 1
Release Date:24 November 2010 11:30 AM
Author:ViTYAN
has been successfully loaded.

eSTEAMATiON STEAM2 configuration has been successfully determined(Local config).
eSTEAMATiON configuration is as following:

[eSTEAMATiON SECURITY POLICY]
SteamEmu Clients: ACCEPT
LEGACY SteamEmu Clients: ACCEPT
eSTEAMATiON SemiSteam Native Clients: ACCEPT
eSTEAMATiON HL1-WON Clients: ACCEPT
Minimal Version Restriction for eSTEAMATiON SemiSteam Native Clients : ENABLED
Minimal Version required for eSTEAMATiON SemiSteam Native Client's is: 1.60
LEGACY RevEmu 1-St Generation Clients: DROP
LEGACY RevEmu 2-Nd Generation Clients: ACCEPT
LEGACY RevEmu 3-Rd Generation Clients: ACCEPT
RevEmu 4-Th Generation Clients: ACCEPT
RevCrew's SteamUp Clients: ACCEPT
SteamUp/AVSMP Clients: ACCEPT
HookEmu Clients: ACCEPT
AVSEMU Clients: DROP
Legit Valve and Cracked Steam Clients: ACCEPT
SETTI server scanner: ACCEPT
LEGACY HL1 WON(-nosteam) Clients: ACCEPT
Unknown Clients: DROP
Unknown Steam simulating Clients: DROP
Unknown NonSteam simulating Clients: DROP
Unknown TokenLess Clients: DROP

[eSTEAMATiON REJECTION SETTINGS]
REJECT Clients after initial validation process compliation: ENABLED
USE CUSTOM messages for Client's rejection: DISABLED
CUSTOM rejection messages file line scan limit: 8192 bytes per line

[eSTEAMATiON GLOBA ID-GENERATION MODE]
GLOBA SteamID mode for Non-Steam Client's without unique ID's support: by IP
GLOBA SteamID mode for Supported(Known) NonSteam Clients: Unique ID's(Depends on Emulator)
GLOBA SteamID mode for Legit Valve and Cracked Steam Clients: VALVE's Unique ID's
GLOBA SteamID mode for Steam clients which failed to authenticate: Classic DROP
HookEmu and SteamEmu ID compatability mode: ENABLED
SteamEmu COMPAT LEVEL: NATIVE eSTEAMATiON 2.0

[eSTEAMATiON LOGGING]
Enable logging of Client type to console on connect: ENABLED(STAT)
Enable logging of REJECTED Client type to console on connect: ENABLED(STAT)
Enable DEBUG file logging: DISABLED


****** Executing server.cfg******
Server logging enabled.
Server logging data to file logs/L0605003.log
06/05/2014 - 17:00:32: Log file started (file "logs/L0605003.log") (game "/home/tsoy/service8/cstrike") (version "4100")
exec banned_ip.cfg: file size larger than 20MB.
exec banned_user.cfg: file size larger than 20MB.
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
06/05/2014 - 17:00:32: server_cvar: "sv_contact" "expandedcs.com"
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
06/05/2014 - 17:00:32: server_cvar: "mp_roundtime" "5"
06/05/2014 - 17:00:32: server_cvar: "mp_timelimit" "30"
06/05/2014 - 17:00:32: server_cvar: "mp_fraglimit" "0"
06/05/2014 - 17:00:32: server_cvar: "mp_maxrounds" "0"
06/05/2014 - 17:00:32: server_cvar: "mp_limitteams" "1"
06/05/2014 - 17:00:32: server_cvar: "mp_autocrosshair" "0"
06/05/2014 - 17:00:32: server_cvar: "mp_c4timer" "40"
06/05/2014 - 17:00:32: server_cvar: "mp_freezetime" "1"
06/05/2014 - 17:00:32: server_cvar: "mp_footsteps" "1"
06/05/2014 - 17:00:32: server_cvar: "sv_footsteps" "1"
06/05/2014 - 17:00:32: server_cvar: "mp_friendlyfire" "0"
06/05/2014 - 17:00:32: server_cvar: "mp_falldamage" "1"
06/05/2014 - 17:00:32: server_cvar: "sv_password" "***PROTECTED***"
06/05/2014 - 17:00:32: server_cvar: "sv_alltalk" "1"
06/05/2014 - 17:00:32: server_cvar: "sv_cheats" "0"
06/05/2014 - 17:00:32: server_cvar: "sv_gravity" "800"
06/05/2014 - 17:00:32: server_cvar: "sv_maxspeed" "320"
06/05/2014 - 17:00:32: server_cvar: "sv_stepsize" "18"
06/05/2014 - 17:00:32: server_cvar: "sv_stopspeed" "75"
06/05/2014 - 17:00:32: server_cvar: "mp_footsteps" "1"
06/05/2014 - 17:00:32: server_cvar: "mp_autoteambalance" "1"
06/05/2014 - 17:00:32: server_cvar: "sv_pausable" "0"
06/05/2014 - 17:00:32: server_cvar: "mp_allowNPCs" "1"
06/05/2014 - 17:00:32: server_cvar: "sv_voiceenable" "1"
06/05/2014 - 17:00:32: server_cvar: "mp_flashlight" "1"
06/05/2014 - 17:00:32: server_cvar: "mp_hostagepenalty" "3"
06/05/2014 - 17:00:32: server_cvar: "mp_teamplay" "0"
06/05/2014 - 17:00:32: server_cvar: "mp_weaponstay" "0"
06/05/2014 - 17:00:32: server_cvar: "sv_airaccelerate" "10"
06/05/2014 - 17:00:32: server_cvar: "sv_friction" "4"
06/05/2014 - 17:00:32: server_cvar: "sv_specaccelerate" "5"
06/05/2014 - 17:00:32: server_cvar: "sv_specnoclip" "1"
06/05/2014 - 17:00:32: server_cvar: "sv_specspeed" "3"
06/05/2014 - 17:00:32: server_cvar: "decalfrequency" "10"
****** Finished executing server.cfg ******

06/05/2014 - 16:19:13: World triggered Round_Start

[b]Could not establish connection to Steam servers.[/b]

VAC secure mode is activated.

my server.cfg
Spoiler: show
Code:
echo "******     Executing server.cfg      ******"

//Ведение логов//
log on
sv_logbans 1

//Подключение конфигов//
exec banned_ip.cfg
exec banned_user.cfg
writeid
writeip
//exec mani_server.cfg
//exec mani_quake_sounds.cfg

hostname "Source v34 Server" // имя сервера
sv_contact expandedcs.com
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl ""
net_maxfilesize 64
sv_region 3
sv_pure 0
sv_lan 0

//лемиты карты//
mp_roundtime 5
mp_timelimit 30 //время на карту
mp_fraglimit 0
mp_winlimit 0
mp_maxrounds 0
mp_limitteams 1 // Предел разницы в количестве игроков в командах.

//Игровые настройки//
mp_autocrosshair 0
mp_buytime 0.5  
mp_c4timer 40
mp_freezetime 1
mp_footsteps 1
sv_footsteps 1  
mp_friendlyfire 0  
mp_startmoney 800  
mp_falldamage 1
mp_tkpunish 0
mp_spawnprotectiontime 2
mp_playerid 1

//пароли//
//rcon_password "53024745378955245"
sv_password "" //пароль на доступ игроков

//Боты//
bot_quota 0
bot_join_after_player 0
bot_chatter off
bot_prefix "[бот] "
bot_quota_mode "fill"
bot_difficulty 1

// Действия, Наблюдение, Физика и другие CVARS//
sv_alltalk 1
sv_cheats 0
sv_consistency 1
sv_gravity 800
sv_maxspeed 320
sv_stepsize 18
sv_stopspeed 75
mp_footsteps 1
sv_turbophysics 1
mp_autokick 0
mp_autoteambalance 1
mp_forcecamera 0
sv_stats 1
sv_pausable 0
mp_allowNPCs 1
mp_allowspectators 1
sv_voiceenable 1
mp_chattime 10
mp_decals 400
mp_fadetoblack 0
mp_flashlight 1
mp_hostagepenalty 3
mp_teamplay 0
mp_weaponstay 0
sv_airaccelerate 10
sv_enableoldqueries 0
sv_friction 4

//Расширенные настройки RCON//
sv_rcon_banpenalty 15
sv_rcon_maxfailures 5
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30

//Наблюдение//
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3

//Натсройки интерента(рейты)//
sv_minrate 30000
sv_maxrate 35000
sv_minupdaterate 66
sv_maxupdaterate 100
sv_mincmdrate 66
sv_maxcmdrate 100

sv_timeout 300
fps_max 0

breakable_multiplayer 1
decalfrequency 10
host_framerate 0
echo "****** Finished executing server.cfg ******"

server run on machine process:
Spoiler: show
[Image: image.png]

start cmd:
Spoiler: show
Code:
./srcds_run -console +ip ipserver -port portserver -game cstrike +map de_dust2 +maxplayers 32 -tickrate 100 +fps_max 512 -debug

help please
Reply
#2
Problem is from Steam Server
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