I'm running a CS:GO dedicated server (on Windows) with sv_cheats enabled, but when a client connects all of the client's cheat cvars are reverted back to defaults. In the client's console, with developer mode enabled, I see the following:
Edit: Here's my server.cfg:
Is there a way to prevent the client's cheat cvars from getting reverted?
Quote:FCVAR_CHEAT cvars reverted to defaults.
FCVAR_CHEAT cvars reverted to defaults.
Hunk_OnMapStart: 41943040
SignalXWriteOpportunity(3)
SetConVar: cash_player_killed_teammate = "0"
SetConVar: mp_buy_allow_grenades = "0"
(more SetConVar statements...)
SetConVar: sv_cheats = "1"
(more SetConVar statements...)
Edit: Here's my server.cfg:
Code:
hostname "Frag Server"
password "helloworld"
sv_steamgroup_exclusive 1
sv_pure 0
sv_cheats 1
ai_disable 1
achievement_disable 1
bot_quota 0
disable_static_prop_loading 1
host_sleep "100"
mapcycledisabled 1
mp_autokick 0
mp_disable_autokick 0
mp_maxrounds 3
mp_roundtime 5
mp_force_pick_time 1
mp_join_grace_time 600 //The amount of time players can join teams after a round has started
mp_match_end_restart 1 // Defines whether a map should be restarted after a game has ended
mp_limitteams 0
mp_freezetime 0
mp_round_restart_delay 0
mp_warmuptime 0
sv_minrate 5000
sv_maxrate 5000
sv_mincmdrate 10 // Force the host to sleep a certain number of milliseconds each frame.
sv_minupdaterate 10
//**The following commands manage kicks and bans
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
Is there a way to prevent the client's cheat cvars from getting reverted?