SRCDS Steam group


(GMOD) Users cant see player models
#1
I am running a server for Garry's Mod with the Stop it Slender gamemode with SRCDS. My clients cant see my player model, I have made sure the addon is in the server's addon collection and it is being downloaded by the clients, however everyone tells me my model is an ERROR. How do I fix this?

Startup: +maxplayers 14 -console -authkey <removed> +host_workshop_collection <removed> +gamemode stopitslender +map zs_last_mansion_v3

Server's Config:
Code:
//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                 SRCDS GARRYS MOD SERVER CONFIGURATION                 *\\
//*                              VERSION 1.0                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\


say "Loading GARRYS MOD SERVER CONFIGURATION"

//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                          Miscellaneous                                *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Define your ServerName, this is the name there'll be displayed in the Internet tab.
// Default: Counter-Strike: Source
hostname ""


// Define your RCon(Remote Console) password, this is mostly used for match servers.
// I'll recommend you to set one, incase you suddenly needs it.
// Default: Just don't make it easy to quess! Use big and small letters and numbers!
// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times.
// Defualt: None.
rcon_password ""


// Define your Server password, so only people who knows it can connect.
// Default: None.
// sv_password " "


// Define your maxsize for a map(sounds, materials and models are included too)
// if your map exceeds the CVAR limit, will your map NOT be downloaded from your server.
// Default: 16
net_maxfilesize "50"


// Define your website for FastDownload.
// Extra: Are you looking for a free webhost to FastDownload?
// If so, goto this thread at http://forums.srcds.com/viewtopic/9366
// Or this is if the other one doesn't work: www.downloadurl.net
// Default: None.
sv_downloadurl " "


// Allow clients to upload their custom decals to the server.
// Default: 1
sv_allowupload 1


// Allow clients to downnload files.
// Default: 1
sv_allowdownload 1      


// Define your servers MAX Frame Per Second(FPS).
// To recieve 1000FPS on Windows, try to use "fps_max 0".
// Default: ?
fps_max "300"

// This controls your server framerate.
// Default: 0
host_framerate 60


// Amount of time in seconds a player can spray their decal.
// Default: 10
decalfrequency 60
      

// If this CVAR is 0, both Internet and LAN players will be able to join.
// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING!
// Default: 0
sv_lan 0  


// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server.
// Default: 3
// 0 - Us Eastcoast.
// 1 - US Westcoast.
// 2 - South America.
// 3 - Europe.
// 4 - Asia.
// 5 - Australia.
// 6 - Middle East.
// 7 - Africa.
// 255 - World
sv_region 255


// This could be your own email or another email who do business withing this server.
// Default: None.        
// sv_contact http://forums.srcds.com


// This will make doors open faster, especially the door in de_nuke or any other custom spawned doors.
// Default: 0.5
phys_timescale 1.5


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                           SPAWNING RULES                              *\\
//*                         (GENERAL SETTINGS)                            *\\
//*                                                                       *\\
//*************************************************************************\\


         // ~ * WARNING ATTENTION READ THIS * ~ \\

// Do NOT set this to high, otherwise your server will be killed.
// Due to right CPU usage.


// Define the maximum number of NPCs a client can spawn.
// Default: Unknown.
sbox_maxnpcs 6


// Define the maximum number of balloons a client can spawn.
// Default: Unknown.
sbox_maxballoons 10


// Define the maximum number of dynamites a client can spawn.
// Default: Unknown
sbox_maxdynamite 500


// If this equals 1 the clients will be allowed to use noclip at any given time.
// Default: 1
sbox_noclip 1


// Define the maximum number of thrusters a client can spawn.
// Default: Unknown.
sbox_maxthrusters 100


// Define the maximum number of props a client can spawn.
// Default: Unknown.
sbox_maxprops 100


// Define the maximum number of wheels a client can spawn.
// Default: Unknown.
sbox_maxwheels 20


// Define if a player can attack another player.
// 1 = Allowed.
// 0 = Not allowed.
// Default: Unknown.
sbox_plpldamage 0

// Allows the player to use "godmode".
// Default: Unknown.
sbox_godmode 1


// Define the maximum number of hoverballs a client can spawn.
// Default: Unknown.
sbox_maxhoverballs 20


// Define the maximum number of effects a client can spawn.
// Default: Unknown.
sbox_maxeffects 10


// Define the maximum number of buttons a client can spawn.
// Default: Unknown.
sbox_maxbuttons 10


// Define the maximum number of lamps a client can spawn.
// Default: Unknown.
sbox_maxlamps 4


// Define the maximum number of ragdolls a client can spawn.
// Ragdoll = bodies of a model(player)
// Default: Unknown.
sbox_maxragdolls 10


// Define the maximum number of vihecles a client can spawn.
// Default: Unknown.
sbox_maxvehicles 4


// Unknown.
// Default: Unknown.
sbox_maxemitters 5


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                          Brandwidth Rates                             *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Maximum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_maxrate 0


// Minimum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_minrate 15000  


// Maximum updates per second as the server will allow.
// Default: 60
// Note: If you're using less than 66Tick, change this CVAR to a lower value.
// For 66TICK: sv_maxupdaterate 66
// For 33TICK: sv_maxupdaterate 33
sv_maxupdaterate 66


// Minimum updates per second as the server will allow.
// Default: 10
// Note: If you're using less than 66Tick, change this CVAR to a lower value than "sv_maxupdaterate xx"
// For 66TICK: sv_minupdaterate 45
// For 33TICK: sv_minupdaterate 15
sv_minupdaterate 45


// This controls your cleints maximum cmdrate.
// Do the same with this one like: sv_maxupdaterate
// Default: 40
sv_maxcmdrate 66


// This controls your cleints minimum cmdrate.
// Do the same with this one like: sv_minupdaterate
// Default: 0
sv_mincmdrate 45


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                            Game Settings                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\


// This defines when to change map, if a player reached the fraglimit.
// Default: 0
mp_fraglimit 0


// Disables the autoaim function.
// Default: 0
mp_autocrosshair 0


// If you falls down and this one is set to '1' you'll lose damage, if not set to '1' you wouldn't lose damage.
// Default: 0
mp_falldamage 1


// This allows your cleints to use their flashlight if set to '1'
// Default: 0
mp_flashlight 1


// This defines if you can kill your own teammates, also known as "TA/TK", if its set to '1' you can kill your own mates.
// TA = Team-Attack
// TK = Team-Kill
// Default: 0
mp_friendlyfire 0


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                             Log Settings                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\


// Defines if logs is enabled or disabled
// On = Enabled.
// Off = Disabled.
// Default: on
log off


// Toggels if the logged text have to be in one single file.
// Default: 0
sv_log_onefile 0


// If this CVAR is set to '1' then i will safe the log files in the srcds/logs directory.
// Default: 1
sv_logfile 1


// Defines if it has to log bans.
// Default: 0
sv_logbans 1


// Defines if it has to log the echo in the MAIN console.
// Default: 1
sv_logecho 1


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                             AVANCED RCON                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Defines how long time a ban will be if someone fails RCON authentication.
// Default: 0 (0 = Permanent)
sv_rcon_banpenalty 15


// Max number of times a user can fail RCON authentication before being banned.
// Default: 10
sv_rcon_maxfailures 3


// Number of times a user can fail RCON authentication before being banned.
// Default: 5
sv_rcon_minfailures 1


// Number of seconds to track failed RCON authentications.
// Default: 30
sv_rcon_minfailuretime 30


// Defines if the RCON has to be logged.
// Default: 1
sv_rcon_log 1


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                             SourceTV                                  *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Define if the SourceTV should be activated.
// 1 = The TV will be activated, and will join spectator on next map as a bot.
// Default: 0
tv_enable 0


// Connects a relay server to another SourceTV server/proxy
// Default: none
// Example: tv_relay <SourceTV IP:SourceTV port>
// Note: Remove the slashes infront of the command before use.
//tv_relay


// Give the TV a name.
// Default: SourceTV
tv_name SrcTV @ 27020


// Change the port of the TV.
// You can set this port at any port, just not the same as the main server is running on!(27015, is standard)
// Default: 27020
tv_port 27020


// Sets the maximum bandwidth spend per client in bytes/second.
// How highter the value is, how more smooth will the SourceTV run.
// Beware, it will increase the brandwidth and CPU usage dramatically.
// Default: 5000
tv_maxrate 5000


// Set a password for the TV, just as "sv_password" for the server.
// Default: none.
tv_password " "


// Sets a required password for relay proxies.
// Default: none.
tv_relaypassword " "


// Sets maximum client number for local SourceTV server/proxy.
// How more slots on, how more cleints will be able to connect to it and that will increase your brandwidth/CPU usage!
// default: 128
tv_maxclients 20


// Sets a SourceTV broadcast title shown in the spectator GUI.
// Default: SourecTV
tv_title <WWW.SRCDS.COM>


// Disables other spectators chat lines (client only).
// Default: 0
tv_nochat 0


// Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem.
// The file will be safed in: "srcds/cstrike".
// This is recommended with much use of your server, so you won't miss your importan kills.
tv_autorecord 0


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*          Performance, Spectator, Physics and other CVARS              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\

// Defines if the gravity has to be low or high, if its high you will not be able to jump.
// And how lower the value is, how higther you will rice into the air.
// Default: 800
sv_gravity 800


// Defines the friction.
// Default: 4
sv_friction 4


// This controls who a dead player will be able to look.
// 0 = Free look both CT & T.
// 1 = Only the players OWN team can be spectated.
// Default: 0
mp_forcecamera 0      


// Defines if both Terroists and Counter Terroist can talk together(Will sometimes make ALOT of noice, and slow down your server)
// Default: 0
sv_alltalk 0


// If this one is enabled teammates can talk with hetogether in-game.
// Default: 1 (Not recommanded when using big servers)
sv_voiceenable 1  
    

// If this one is set to '1' EVERYBODY will be able the pause the server(Not recommanded!)
// Default: 0
sv_pausable 0  
      
    
// Forces all cleints to pass consistency check for custom skins, sounds and maps.
// If you have those, you'll be FORCED to use standard!
// Default: 0
sv_consistency 0


// This controls if the players can use lawfully cheats, but is limited.
// Commands for cheats:
// noclip - Makes you fly around and can't take damage.
// r_drawothermodels 2 - Gives a weird wireframe screen of everything through walls. (Set to 1 for normal game play)
// mat_wireframe 1/2/3 - Gives you a much worse effect of wireframe. (0 = Standard game play)
// Default: 0
sv_cheats 0
          

// Allows cleints to go be a Specator.
// Default: 1
mp_allowspectators 1


// When you reach the last round and everybody is dead, there be an amount of seconds before loading a new map.
// Lower value = Faster map load.
// Default: 10
mp_chattime 10


// After this many seconds without a message from a client, the client is dropped.
// Default: 65
sv_timeout 60    



// The max speed a player can move with when they are holding down [SHIFT]
// Default: 75
sv_stopspeed 75


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                          EXECUTING CONFIGS                            *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\


// Executing Ban files.
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg


say "Loaded GARRYS MOD SERVER CONFIGURATION"


//*************************************************************************\\
//*                                                                       *\\
//*                                                                       *\\
//*                 SRCDS GARRYS MOD SERVER CONFIGURATION                 *\\
//*                              VERSION 1.0                              *\\
//*                                                                       *\\
//*                                                                       *\\
//*************************************************************************\\


Note: I removed the server's name and rcon password
Reply
#2
Player models are usually kept in a folder called models. Needs a .lua file as well.
Reply
#3
Its stored as a .GMA file mounted on the server from the addons folder. its a workshop addon. Also I can see the model, but others cant even though they download it from the Workshop.
Reply
#4
It could be possible that users are not downloading the addon, if this is true how do I set it to download for users?
Reply
#5
If they can't see the model it's because it's missing. You need to provide Steam API key.

Example

Quote:+host_workshop_collection 1234 -authkey XXX

To get your api key visit this link and apply for one if you already haven't
http://steamcommunity.com/dev/apikey
[Image: YrZ5uQn.png]
[Image: ZmzaHAD.png]
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)