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Cycle map when server is empty.
Cycle map when server is empty.
Posts: 4
Threads: 2
Joined: Jun 2009
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Hey guys, with autoupdate the server only updates when the map is changed.
Unfortunately in some cases the map doesn't change unless players are playing it. I'm using UMC to control map changes.
I read a few months ago that Valve had added a command that would cycle the map every X minutes however for the life of me I can't remember what it is or where I found it out.
A good amount of googling has led nowhere.
I have even checked here for the words map and update.
https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables
Any ideas?
Posts: 6
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Joined: Oct 2012
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There is a trigger activated when a player joins, but not while players are joined. you could have the server map time set to 30, 50, or 75 so minuets. I'm not 100% if that would work but I would give it a shot. I do not remember the command, but it could be something like "sv_maptime" or "sv_leveltime". Hope this helps.
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