Hi!
I have this extremely annoying error that prevents me from playing any L4D2 round with friends on my server because it crashes on every single map after some time.
It usually starts about 5 minutes into a map by giving that error first:
and then by spamming this over and over again:
Then, after 10-30 minutes of it spamming that (usually at the end of the map), it crashes with this error:
debug.log:
gdb backtrace:
server.cfg
Server OS: Debian Squeeze, kernel 2.6.32-5-amd64, x86_64
Processor: Intel Core i7-2600
Ram: 32GB
Game: Left 4 Dead 2
Start Up Command: (RDTSC_FREQUENCY is set to '3411.000000') ./srcds_run -autoupdate -debug -port 27015 -game left4dead2 +maxplayers 8 +map c2m1_highway -ip 5.9.22.239
I have no idea what to do and this is getting seriously frustrating as I also can't find anything useful by googling etc.
If anyone has any tips or help, thanks a lot!
I have this extremely annoying error that prevents me from playing any L4D2 round with friends on my server because it crashes on every single map after some time.
It usually starts about 5 minutes into a map by giving that error first:
Code:
threadtools.cpp (2683) : Assertion Failed: Failed to create thread (error 0xb)
Assert( Assertion Failed: Failed to create thread (error 0xb) ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier0/threadtools.cpp:2683
Code:
...
threadtools.cpp (2683) : Assertion Failed: Failed to create thread (error 0xb)
threadtools.cpp (2683) : Assertion Failed: Failed to create thread (error 0xb)
threadtools.cpp (2683) : Assertion Failed: Failed to create thread (error 0xb)
...
Then, after 10-30 minutes of it spamming that (usually at the end of the map), it crashes with this error:
Code:
...
threadtools.cpp (2683) : Assertion Failed: Failed to create thread (error 0xb)
***** OUT OF MEMORY! attempted allocation size: 1048576 ****
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
configstore.cpp (96) : Assertion Failed: ConfigStore (InstallConfigStore) is dirty, and being destroyed, we're discarding data
framefunction.cpp (120) : Assertion Failed: CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction still registered
Assert( Assertion Failed: CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction still registered ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/common/framefunction.cpp:120
Segmentation fault (core dumped)
BFD: Warning: /opt/hlds/left4dead2/core is truncated: expected core file size >= 4217651200, found: 143650816.
Cannot access memory at address 0xf77ef8f0
Cannot access memory at address 0xffecf19c
/opt/hlds/left4dead2/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77ef8f0
email debug.log to linux@valvesoftware.com
debug.log:
Code:
----------------------------------------------
CRASH: So 28. Okt 15:39:11 CET 2012
Start Line: ./srcds_linux -autoupdate -debug -port 27015 -game left4dead2 +maxplayers 8 -ip nope.bz +map c1m1_hotel
[New Thread 8250]
[New Thread 8272]
#0 0xed723f22 in ?? ()
No symbol table info available.
eax 0xb 11
ecx 0x96fd1ec 158323180
edx 0x96fd16c 158323052
ebx 0xf6ed517c -152219268
esp 0x96fd15c 0x96fd15c
ebp 0xffecf198 0xffecf198
esi 0x1314c 78156
edi 0x5df 1503
eip 0xed723f22 0xed723f22
eflags 0x10202 [ IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
End of Source crash report
----------------------------------------------
gdb backtrace:
Code:
Reading symbols from /opt/hlds/left4dead2/srcds_linux...(no debugging symbols found)...done.
BFD: Warning: /opt/hlds/left4dead2/core is truncated: expected core file size >= 4216946688, found: 142606336.
[New Thread 28239]
[New Thread 28261]
Cannot access memory at address 0xf773b8f0
(gdb) bt
#0 0xed66ff22 in ?? ()
Cannot access memory at address 0xffada48c
server.cfg
Server OS: Debian Squeeze, kernel 2.6.32-5-amd64, x86_64
Processor: Intel Core i7-2600
Ram: 32GB
Game: Left 4 Dead 2
Start Up Command: (RDTSC_FREQUENCY is set to '3411.000000') ./srcds_run -autoupdate -debug -port 27015 -game left4dead2 +maxplayers 8 +map c2m1_highway -ip 5.9.22.239
I have no idea what to do and this is getting seriously frustrating as I also can't find anything useful by googling etc.
If anyone has any tips or help, thanks a lot!